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hu.po
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# translation of hu-lib_1.5.po to Hungarian
# Hungarian translations for Battle for Wesnoth package.
# Copyright (C) 2004 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
#
# Automatically generated, 2004.
# Kádár-Németh Krisztián <krisztian.kad@gmail.com>, 2007-2009, 2010, 2011, 2012, 2014.
# Farkas János <mail.janos.farkas@gmail.com>, 2014.
msgid ""
msgstr ""
"Project-Id-Version: hu-lib_1.5\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-06-05 21:33-0300\n"
"PO-Revision-Date: 2014-05-08 23:51+0200\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
"Language-Team: Hungarian <kde-l10n-hu@kde.org>\n"
"Language: hu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Lokalize 1.5\n"
#. [terrain_type]: id=deep_water
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40
#: data/core/terrain.cfg:2352 data/core/terrain.cfg:2353
msgid "Deep Water"
msgstr "Mély víz"
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:19
msgid "Gray Deep Water"
msgstr "Szürke mély víz"
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:30
msgid "Medium Deep Water"
msgstr "Közepesen mély víz"
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:41
msgid "Tropical Deep Water"
msgstr "Trópusi mély víz"
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=shallow_water
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73
#: data/core/terrain.cfg:2311 data/core/terrain.cfg:2312
msgid "Shallow Water"
msgstr "Sekély víz"
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:52
msgid "Gray Shallow Water"
msgstr "Szürke sekély víz"
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:63
msgid "Medium Shallow Water"
msgstr "Közepesen sekély víz"
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:74
msgid "Tropical Shallow Water"
msgstr "Trópusi sekély víz"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:84 data/core/terrain.cfg:85
msgid "Ford"
msgstr "Gázló"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:90
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
"Ha egy folyó rendkívüli módon sekély, az ezen való átkelés a szárazföldi "
"egységek számára teljesen akadálymentessé válik. Sőt, mi több, az úszáshoz "
"alkalmazkodott lények teljes mozgékonysággal rendelkeznek a folyónak még "
"ezen szakaszain is. Ami a játékmenetet illeti, a gázlót mezőségnek és sekély "
"víznek is tekinthetünk, aszerint, hogy melyik kínálja a legjobb védekezési "
"és lépési lehetőségeket a rajta álló egységnek."
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=reef
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:96 data/core/terrain.cfg:107 data/core/terrain.cfg:118
#: data/core/terrain.cfg:2266 data/core/terrain.cfg:2267
msgid "Coastal Reef"
msgstr "Zátony"
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:97
msgid "Gray Coastal Reef"
msgstr "Szürke zátony"
# a szürke és a világoskék trópusi zátony közötti átmenet
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:108
msgid "Medium Coastal Reef"
msgstr "Átmeneti zátony"
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:119
msgid "Tropical Coastal Reef"
msgstr "Trópusi zátony"
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:131 data/core/terrain.cfg:142
#: data/core/terrain.cfg:2295 data/core/terrain.cfg:2296
msgid "Swamp"
msgstr "Mocsár"
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:132
msgid "Swamp Water Reed"
msgstr "Mocsári nádas"
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:143
msgid "Muddy Quagmire"
msgstr "Sáros ingovány"
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=grassland
#. [terrain_type]: id=leaf_litter
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:160 data/core/terrain.cfg:171
#: data/core/terrain.cfg:182 data/core/terrain.cfg:192
msgid "Grassland"
msgstr "Mezőség"
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:161
msgid "Green Grass"
msgstr "Zöld fű"
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:172
msgid "Semi-dry Grass"
msgstr "Félig kiszáradt fű"
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:183
msgid "Dry Grass"
msgstr "Kiszáradt fű"
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:193
msgid "Leaf Litter"
msgstr "Levélhulladék"
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:204 data/core/terrain.cfg:214
#: data/core/terrain.cfg:224
msgid "Dirt"
msgstr "Kopár"
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:205
msgid "Dark Dirt"
msgstr "Sötét kopár"
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:215
msgid "Regular Dirt"
msgstr "Szokványos kopár"
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:225
msgid "Dry Dirt"
msgstr "Szikes kopár"
#. [terrain_type]: id=cave_path
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:234 data/core/terrain.cfg:245
#: data/core/terrain.cfg:255 data/core/terrain.cfg:825
#: data/core/terrain.cfg:835
msgid "Road"
msgstr "Út"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:235
msgid "Regular Cobbles"
msgstr "Szokványos utcakő"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:239
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
"Az <italic>text='utak'</italic> kopár ösvények, amelyeket az arra járó "
"utazók serege taposott ki. Ami a játékmenetet illeti, az utak megegyeznek a "
"síksággal."
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:246
msgid "Clean Gray Cobbles"
msgstr "Szürke utcakő"
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:256
msgid "Overgrown Cobbles"
msgstr "Benőtt utcakő"
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:269
msgid "Ice"
msgstr "Jég"
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:278
msgid "Snow"
msgstr "Hó"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:291
msgid "Desert"
msgstr "Sivatag"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:292
msgid "Desert Sands"
msgstr "Sivatagi homok"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:296
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='terrain_sand' text='sand'</ref>."
msgstr ""
"A <italic>text='sivatagok'</italic> valamelyest különböznek a kis "
"homokgödröktől és a tengerpartoktól, de a játékmenet szempontjából azonosak. "
"Lásd a <ref>dst='terrain_sand' text='homok'</ref> bejegyzésnél."
#. [terrain_type]: id=sand
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:302 data/core/terrain.cfg:2253
msgid "Sand"
msgstr "Homok"
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:303
msgid "Beach Sands"
msgstr "Tengerparti homok"
#. [terrain_type]: id=sand
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:307 data/core/terrain.cfg:2257
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
"A <italic>text='homok'</italic> süppedése a legtöbb egység számára "
"megnehezíti az átjutást, és kiszolgáltatja őket a támadásoknak. Ezzel "
"szemben a gyíkszerű lények széles talpa, vagy kígyószerű teste sokkal "
"könnyebbé teszi számukra a közlekedést.\n"
"\n"
"A homokban a legtöbb egységnek 20 és 40% közti a védekezése."
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:315
msgid "Oasis"
msgstr "Oázis"
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:327
msgid "Rubble"
msgstr "Törmelék"
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:337
msgid "Crater"
msgstr "Kráter"
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:351
msgid "Mixed Flowers"
msgstr "Vegyes virágok"
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:360
msgid "Farmland"
msgstr "Szántóföld"
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:369
msgid "Stones"
msgstr "Kövek"
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:378
msgid "Small Mushrooms"
msgstr "Apró gombák"
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:387
msgid "Mushroom Farm"
msgstr "Gombaültetvény"
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:396
msgid "Desert Plants"
msgstr "Sivatagi növényzet"
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:405
msgid "Desert Plants without Bones"
msgstr "Sivatagi növényzet csontok nélkül"
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:414
msgid "Windmill"
msgstr "Szélmalom"
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:423
msgid "Campfire"
msgstr "Tábortűz"
#. [terrain_type]: id=fence
#: data/core/terrain.cfg:432
msgid "Fence"
msgstr "Kerítés"
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:441
msgid "Stones with Sand Drifts"
msgstr "Kövek homokbuckákkal"
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:450
msgid "Water Lilies"
msgstr "Vízi liliomok"
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:460
msgid "Flowering Water Lilies"
msgstr "Virágzó vízi liliomok"
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:471
msgid "Trash"
msgstr "Szemét"
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:480
msgid "Remains"
msgstr "Földi maradványok"
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:493 data/core/terrain.cfg:494
#: data/core/terrain.cfg:505
msgid "Great Tree"
msgstr "Hatalmas fa"
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:506
msgid "Dead Great Tree"
msgstr "Kiszáradt hatalmas fa"
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=forest
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:517 data/core/terrain.cfg:529
#: data/core/terrain.cfg:541 data/core/terrain.cfg:553
#: data/core/terrain.cfg:565 data/core/terrain.cfg:577
#: data/core/terrain.cfg:589 data/core/terrain.cfg:601
#: data/core/terrain.cfg:613 data/core/terrain.cfg:625
#: data/core/terrain.cfg:637 data/core/terrain.cfg:649
#: data/core/terrain.cfg:661 data/core/terrain.cfg:673
#: data/core/terrain.cfg:685 data/core/terrain.cfg:2378
#: data/core/terrain.cfg:2379
msgid "Forest"
msgstr "Erdő"
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:518
msgid "Tropical Forest"
msgstr "Őserdő"
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:530
msgid "Rainforest"
msgstr "Esőerdő"
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:542
msgid "Palm Forest"
msgstr "Pálmaerdő"
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:554
msgid "Dense Palm Forest"
msgstr "Sűrű pálmaerdő"
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:566
msgid "Savanna"
msgstr "Szavanna"
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:578
msgid "Pine Forest"
msgstr "Fenyőerdő"
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:590
msgid "Snowy Pine Forest"
msgstr "Havas fenyőerdő"
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:602
msgid "Summer Deciduous Forest"
msgstr "Nyári lombhullató erdő"
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:614
msgid "Fall Deciduous Forest"
msgstr "Őszi lombhullató erdő"
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:626
msgid "Winter Deciduous Forest"
msgstr "Téli lombhullató erdő"
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:638
msgid "Snowy Deciduous Forest"
msgstr "Havas lombhullató erdő"
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:650
msgid "Summer Mixed Forest"
msgstr "Nyári vegyes erdő"
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:662
msgid "Fall Mixed Forest"
msgstr "Őszi vegyes erdő"
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:674
msgid "Winter Mixed Forest"
msgstr "Téli vegyes erdő"
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:686
msgid "Snowy Mixed Forest"
msgstr "Havas vegyes erdő"
#. [terrain_type]: id=hills
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:701 data/core/terrain.cfg:711
#: data/core/terrain.cfg:731 data/core/terrain.cfg:2281
#: data/core/terrain.cfg:2282
msgid "Hills"
msgstr "Dombság"
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:702
msgid "Regular Hills"
msgstr "Szokványos dombság"
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:712
msgid "Dry Hills"
msgstr "Száraz dombság"
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:721
msgid "Dunes"
msgstr "Homokbuckák"
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:732
msgid "Snow Hills"
msgstr "Havas dombság"
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=clouddesert
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=mountains
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:746 data/core/terrain.cfg:756
#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001
#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022
#: data/core/terrain.cfg:2338 data/core/terrain.cfg:2339
msgid "Mountains"
msgstr "Hegyvidék"
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:747
msgid "Regular Mountains"
msgstr "Szokványos hegyvidék"
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:757
msgid "Dry Mountains"
msgstr "Száraz hegyvidék"
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:767
msgid "Snowy Mountains"
msgstr "Havas hegyvidék"
#. [terrain_type]
#: data/core/terrain.cfg:779
msgid "Wooden Floor"
msgstr "Fapadló"
#. [terrain_type]
#: data/core/terrain.cfg:781
msgid "Basic Wooden Floor"
msgstr "Hagyományos fapadló"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:794
msgid "Lit"
msgstr "Megvilágított terület"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:795
msgid "Beam of Light"
msgstr "Fénynyaláb"
#. [terrain_type]: id=cave
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:805 data/core/terrain.cfg:815
#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239
msgid "Cave"
msgstr "Barlang"
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:806
msgid "Cave Floor"
msgstr "Barlangaljzat"
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:816
msgid "Earthy Cave Floor"
msgstr "Földes barlangaljzat"
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:826
msgid "Dark Flagstones"
msgstr "Sötét kockakő"
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:836
msgid "Cave Path"
msgstr "Barlangi ösvény"
#. [terrain_type]: id=fungus_beam
#. [terrain_type]: id=fungus_grove
#: data/core/terrain.cfg:845 data/core/terrain.cfg:846
#: data/core/terrain.cfg:856
msgid "Mushroom Grove"
msgstr "Gombamező"
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:857
msgid "Lit Mushroom Grove"
msgstr "Megvilágított gombamező"
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:868 data/core/terrain.cfg:869
msgid "Rockbound Cave"
msgstr "Sziklás barlang"
#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:874
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which reduces efficiency of most units, but "
"shoulders defense. Dwarves and trolls, who are main settlers of caves, have "
"a relatively easy time navigating this terrain. Dwarves, who by dint of "
"their small size have the full advantage of navigation in such topography. "
"Occasionally caves are <ref>dst='terrain_illuminated_cave' "
"text='illuminated'</ref>\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves enjoy 60% defense in rockbound caves."
msgstr ""
"A <italic>text='sziklás barlangot'</italic> a víz és a szél munkája "
"alakította ki, az általuk sodort részecskék vájták ki a sziklát. Hasonlatos "
"egy fölszabdalt földalatti üreghez, amely lecsökkenti a legtöbb egység "
"hatékonyságát, ugyanakkor elősegíti védekezésüket. A törpök és a trollok, a "
"barlangok legfőbb lakói, viszonylag könnyedén eligazodnak ezen a terepen. "
"Mozgás tekintetében, alacsony termetükből fakadóan, a törpök abszolút előnyt "
"élveznek ezen a terepen. Néha a barlangok "
"<ref>dst='terrain_illuminated_cave'text='megvilágítottak'</ref>.\n"
"\n"
"A legtöbb egység védekezése 50%-os a sziklás barlangokban, míg a lovasság "
"védelme csupán 40%. A törpök 60% védelmet élveznek ezen a terepen."
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:884 data/core/terrain.cfg:896
#: data/core/terrain.cfg:909
msgid "Mine Rail"
msgstr "Bányavasút"
#. [terrain_type]: id=abyss
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:927 data/core/terrain.cfg:938
#: data/core/terrain.cfg:949 data/core/terrain.cfg:960
msgid "Chasm"
msgstr "Hasadék"
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:928
msgid "Regular Chasm"
msgstr "Szokványos hasadék"
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:939
msgid "Earthy Chasm"
msgstr "Földes hasadék"
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:950
msgid "Ethereal Abyss"
msgstr "Feneketlen mélység"
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:961
msgid "Lava Chasm"
msgstr "Lávahasadék"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:972 data/core/terrain.cfg:973
msgid "Lava"
msgstr "Láva"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:979
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
"A <italic>text='láván'</italic> való átkelés veszélyeit nem kell "
"részletezni. A mozgás szempontjából a láva <ref>dst='terrain_unwalkable' "
"text='járhatatlan'</ref> terep. Csak azok az egységek juthatnak át rajta, "
"amelyek képesek kellő magasságban átrepülni fölötte. Az olvadt magma izzása "
"emellett megvilágítja a közvetlenül fölötte levő területet, ami az igazságos "
"egységeknek előnyt, a törvényteleneknek hátrányt jelent."
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:986
msgid "Volcano"
msgstr "Vulkán"
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1002
msgid "Regular Impassable Mountains"
msgstr "Szokványos megmászhatatlan hegyvidék"
#. [terrain_type]: id=clouddesert
#: data/core/terrain.cfg:1012
msgid "Desert Impassable Mountains"
msgstr "Sivatagi megmászhatatlan hegyvidék"
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1023
msgid "Snowy Impassable Mountains"
msgstr "Havas megmászhatatlan hegyvidék"
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_earthy_hewn
#. [terrain_type]: id=cavewall_hewn
#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044
#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066
msgid "Cave Wall"
msgstr "Barlangfal"
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1034
msgid "Natural Cave Wall"
msgstr "Természetes barlangfal"
#. [terrain_type]: id=cavewall_hewn
#: data/core/terrain.cfg:1045
msgid "Hewn Cave Wall"
msgstr "Kivájt barlangfal"
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1056
msgid "Natural Earthy Cave Wall"
msgstr "Természetes, földes barlangfal"
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1067
msgid "Reinforced Earthy Cave Wall"
msgstr "Kivájt, földes barlangfal"
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087
msgid "Stone Wall"
msgstr "Kőfal"
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1088
msgid "Lit Stone Wall"
msgstr "Megvilágított kőfal"
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1097
msgid "Impassable Overlay"
msgstr "Áthatolhatatlan réteg"
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1110
msgid "Unwalkable Overlay"
msgstr "Járhatatlan réteg"
#. [terrain_type]: id=off_map
#. [terrain_type]: id=off_map2
#. [terrain_type]: id=void
#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2178
#: data/core/terrain.cfg:2189
msgid "Void"
msgstr "Üresség"
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=city_village
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=human_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151
#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179
#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207
#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235
#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261
#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287
#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313
#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339
#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365
#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393
#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419
#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445
#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471
#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499
#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2403
#: data/core/terrain.cfg:2404
msgid "Village"
msgstr "Falu"
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1139
msgid "Adobe Village"
msgstr "Vályogfalu"
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1152
msgid "Desert Tent Village"
msgstr "Sivatagi sátorfalu"
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1165
msgid "Tent Village"
msgstr "Sátorfalu"
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1180
msgid "Orcish Village"
msgstr "Ork falu"
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1193
msgid "Snowy Orcish Village"
msgstr "Havas ork falu"
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1208
msgid "Snowy Elven Village"
msgstr "Havas tünde falu"
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1221
msgid "Elven Village"
msgstr "Tünde falu"
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1236
msgid "Cottage"
msgstr "Kunyhó"
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1249
msgid "Snowy Cottage"
msgstr "Havas kunyhó"
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1262
msgid "Ruined Cottage"
msgstr "Romos kunyhó"
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1275
msgid "Human City"
msgstr "Emberi város"
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1288
msgid "Windmill Village"
msgstr "Szélmalomfalu"
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1301
msgid "Snowy Human City"
msgstr "Havas emberi város"
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1314
msgid "Ruined Human City"
msgstr "Romos emberi város"
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1327
msgid "Hill Stone Village"
msgstr "Hegyi kőház"
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1340
msgid "Snowy Hill Stone Village"
msgstr "Havas hegyi kőház"
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:1353
msgid "Ruined Hill Stone Village"
msgstr "Romos hegyi kőház"
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:1366
msgid "Tropical Village"
msgstr "Trópusi falu"
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:1379
msgid "Drake Village"
msgstr "Perzsekény falu"
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:1394
msgid "Cave Village"
msgstr "Barlangi falu"
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:1407
msgid "Dwarven Village"
msgstr "Törp falu"
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:1420
msgid "Hut"
msgstr "Viskó"
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:1433
msgid "Snowy Hut"
msgstr "Havas viskó"
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:1446
msgid "Log Cabin"
msgstr "Rönkház"
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:1459
msgid "Snowy Log Cabin"
msgstr "Havas rönkház"
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:1472
msgid "Igloo"
msgstr "Jégkunyhó"
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:1487
msgid "Swamp Village"
msgstr "Mocsári falu"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1500
msgid "Merfolk Village"
msgstr "Sellő falu"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1501
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
"Az <italic>text='víz alatti falvak'</italic> a sellők és a nagák otthonai. "
"Míg a vízi lények otthon vannak bennük, a szárazföldi lények számára "
"egyaránt nehéz a mozgás és a védekezés ezekben a falvakban. Ennek ellenére, "
"mint a falvak általában, ezek is rendelkezésre állnak minden egységek "
"számára, hogy ellássák a sebeiket. Egy egység, amely faluban tartózkodik, 8 "
"életpontot gyógyul minden körben, vagy kigyógyul a mérgezésből.\n"
"\n"
"A sellőknek és a nagáknak 60%-os védekezésük van az víz alatti falvakban, "
"míg a szárazföldi egységeknek általában meglehetősen alacsony a védelmük."
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:1518
msgid "Village Overlay"
msgstr "Falu réteg"
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535
#: data/core/terrain.cfg:1546