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Merge branch 'feature/inspect-copy-paste'
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irydacea committed Jun 9, 2014
2 parents 51a2c04 + eab3e6f commit 03021c0
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Showing 3 changed files with 88 additions and 19 deletions.
4 changes: 4 additions & 0 deletions changelog
Expand Up @@ -60,6 +60,10 @@ Version 1.13.0-dev:
* Changed: A listbox can now update its size when rows are added.
* Changed: Avoid listboxes to handle mouse clicks twice.
* Fixed bug #22144: An assertion failure with empty labels in a listbox.
* The :inspect dialog now uses the same function as saved games to generate
WML in text form instead of a simplified version.
* Added a button to copy the currently displayed content from the :inspect
dialog to clipboard.
* WML engine:
* Added customizable recall costs for unit types and individual units,
using the new recall_cost attribute in [unit_type] and [unit].
Expand Down
51 changes: 38 additions & 13 deletions data/gui/default/window/gamestate_inspector.cfg
Expand Up @@ -204,29 +204,54 @@

[column]
grow_factor = 6
border = "all"
border_size = 5
vertical_alignment = "top"
horizontal_alignment = "left"
[grid]
[row]
[column]
#
# Emulate the listbox headers' top/bottom padding
# here relative to the scroll_label below.
#
border = "top,bottom"
border_size = 5
horizontal_alignment = "left"
[label]
definition = "default"
label = _ "Contents"
[/label]
horizontal_grow = "true"
[grid]
[row]
[column]
#
# Emulate the listbox headers' top/bottom padding
# here relative to the scroll_label below.
#
border = "top,left,right"
border_size = 5
horizontal_alignment = "left"

[label]
definition = "default"
label = _ "Contents"
[/label]
[/column]

[column]
border = "top,left,right"
border_size = 5
horizontal_alignment = "right"

[button]
id = "copy"
definition = "action_copy"
label = _ "clipboard^Copy"
# FIXME: tooltips cause weird interactions with map
# labels while running a GUI2 dialog, so let's
# not use a tooltip yet.
#tooltip = _ "Copy this report to clipboard"
[/button]
[/column]
[/row]
[/grid]
[/column]
[/row]
[row]
[column]
border = "left,bottom,right"
border_size = 5
horizontal_alignment = "left"

[scroll_label]
id = "inspect"
definition = "default"
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52 changes: 46 additions & 6 deletions src/gui/dialogs/gamestate_inspector.cpp
Expand Up @@ -26,6 +26,9 @@
#endif
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"

#include "clipboard.hpp"
#include "serialization/parser.hpp" // for write()
#include "utils/foreach.tpp"

#include "../../gamestatus.hpp"
Expand All @@ -37,6 +40,18 @@
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>

namespace
{

inline std::string config_to_string(const config& cfg)
{
std::ostringstream s;
write(s, cfg);
return s.str();
}

}

namespace gui2
{

Expand All @@ -59,6 +74,9 @@ namespace gui2
* inspect & & control & m &
* The state of the variable or event. $
*
* copy & & button & m &
* A button to copy the state to clipboard. $
*
* @end{table}
*/

Expand All @@ -70,7 +88,7 @@ static void inspect_ai(twindow& window, int side)
NEW_find_widget<tcontrol>(
&window,
"inspect",
false).set_label(ai_cfg.debug());
false).set_label(config_to_string(ai_cfg.debug));
}
*/

Expand Down Expand Up @@ -105,6 +123,7 @@ class tgamestate_inspector::model
, stuff_types_list()
, inspect()
, inspector_name()
, copy_button()
{
name = cfg["name"].str();
}
Expand All @@ -116,6 +135,7 @@ class tgamestate_inspector::model
tlistbox* stuff_types_list;
tcontrol* inspect;
tcontrol* inspector_name;
tbutton* copy_button;


void clear_stuff_list()
Expand Down Expand Up @@ -243,7 +263,7 @@ class variable_mode_controller : public single_mode_controller
FOREACH(const AUTO & c, vars.all_children_range())
{
if(selected == i) {
model_.set_inspect_window_text(c.cfg.debug());
model_.set_inspect_window_text(config_to_string(c.cfg));
return;
}
i++;
Expand Down Expand Up @@ -317,7 +337,9 @@ class unit_mode_controller : public single_mode_controller
if(selected == i) {
config c_unit;
u->write(c_unit);
model_.set_inspect_window_text(c_unit.debug());
std::ostringstream cfg_str;
write(cfg_str, c_unit);
model_.set_inspect_window_text(cfg_str.str());
return;
}
i++;
Expand Down Expand Up @@ -375,7 +397,7 @@ class team_mode_controller : public single_mode_controller
: config();
c.clear_children("ai");
c.clear_children("village");
model_.set_inspect_window_text(c.debug());
model_.set_inspect_window_text(config_to_string(c));
return;
}

Expand All @@ -387,7 +409,7 @@ class team_mode_controller : public single_mode_controller

if(selected == 2) {
model_.set_inspect_window_text(
ai::manager::to_config(side_).debug());
config_to_string(ai::manager::to_config(side_)));
return;
}

Expand Down Expand Up @@ -427,7 +449,7 @@ class team_mode_controller : public single_mode_controller
u.write(c_unit);
c.add_child("unit", c_unit);
}
model_.set_inspect_window_text(c.debug());
model_.set_inspect_window_text(config_to_string(c));
return;
}

Expand Down Expand Up @@ -557,6 +579,11 @@ class tgamestate_inspector::controller
c->update_view_from_model(); // TODO: 'activate'
}

void handle_copy_button_clicked()
{
copy_to_clipboard(model_.inspect->label(), false);
}


private:
model& model_;
Expand Down Expand Up @@ -590,6 +617,11 @@ class tgamestate_inspector::view
controller_.handle_stuff_types_list_item_clicked();
}

void handle_copy_button_clicked(twindow& /*window*/)
{
controller_.handle_copy_button_clicked();
}


void bind(twindow& window)
{
Expand All @@ -600,6 +632,8 @@ class tgamestate_inspector::view
model_.inspect = find_widget<tcontrol>(&window, "inspect", false, true);
model_.inspector_name
= &find_widget<tcontrol>(&window, "inspector_name", false);
model_.copy_button
= &find_widget<tbutton>(&window, "copy", false);

#ifdef GUI2_EXPERIMENTAL_LISTBOX
connect_signal_notify_modified(
Expand Down Expand Up @@ -627,6 +661,12 @@ class tgamestate_inspector::view
&tgamestate_inspector::view::
handle_stuff_types_list_item_clicked>);
#endif

connect_signal_mouse_left_click(
*model_.copy_button,
boost::bind(&tgamestate_inspector::view::handle_copy_button_clicked,
this,
boost::ref(window)));
}

private:
Expand Down

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