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- Recruitment can now be specified as a simple attribute - Attacks can now be specified with an [attacks] tag - Allows unknown aspects to be added using simplified syntax - [leader_goal] now sets facet ID directly - Aspects added using simplified syntax use [ai]engine= as their engine, if present (Maybe this will allow adding Lua aspects with simplified syntax?) - All of the above is only if version=11302 for all [ai] tags
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