Skip to content

Commit

Permalink
T S1: Make advancement to S2 require defeat of all quintains
Browse files Browse the repository at this point in the history
  • Loading branch information
sigurdfdragon committed Dec 29, 2016
1 parent 8ed3444 commit 05134e7
Showing 1 changed file with 7 additions and 82 deletions.
89 changes: 7 additions & 82 deletions data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg
Expand Up @@ -8,7 +8,6 @@
id=tutorial
name= _ "Wesnoth Tutorial — Part I"
map_data="{campaigns/tutorial/maps/01_Tutorial_part_1.map}"
turns=12
next_scenario=2_Tutorial
victory_when_enemies_defeated=no
experience_modifier=100
Expand Down Expand Up @@ -44,6 +43,7 @@
controller=ai
no_leader=yes
hidden=yes
defeat_condition=never

[ai]
{AI_SIMPLE_ALWAYS_ASPECT caution 0}
Expand Down Expand Up @@ -865,6 +865,11 @@
side=2
[/unit]

[modify_side]
side=2
defeat_condition=no_units_left
[/modify_side]

[sound]
name=lightning.ogg
[/sound]
Expand Down Expand Up @@ -898,86 +903,10 @@
image=wesnoth-icon.png
message= _ "These dummies only attack if you are a single tile away. With care, you should be able to kill them one at a time."
[/message]

[event]
name=new turn
first_time_only=yes

[set_menu_item]
description= _ "End Scenario"
id=skip_item
[command]
[endlevel]
result=victory
carryover_report=no
carryover_add=yes
carryover_percentage=0
[/endlevel]
[/command]
[/set_menu_item]

[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "Do you want to keep practicing? You can end this scenario at any time by using the <b>End Scenario</b> item in the context menu to move on to the next phase of your training."
[option]
[show_if]
[have_unit]
id=student
gender=male
[/have_unit]
[/show_if]
label= _ "Yes, I’m still figuring it out."
[/option]
[option]
[show_if]
[have_unit]
id=student
gender=female
[/have_unit]
[/show_if]
label= _ "female^Yes, I’m still figuring it out."
[/option]
[option]
[show_if]
[have_unit]
id=student
gender=male
[/have_unit]
[/show_if]
label= _ "No, I think I’ve got it."
[command]
[endlevel]
result=victory
carryover_report=no
carryover_add=yes
carryover_percentage=0
[/endlevel]
[/command]
[/option]
[option]
[show_if]
[have_unit]
id=student
gender=female
[/have_unit]
[/show_if]
label= _ "female^No, I think I’ve got it."
[command]
[endlevel]
result=victory
carryover_report=no
carryover_add=yes
carryover_percentage=0
[/endlevel]
[/command]
[/option]
[/message]
[/event]
[/event]

[event]
name=time over
name=enemies defeated

[message]
speaker=student
Expand All @@ -1003,10 +932,6 @@
message= _ "After your victory notice, the map will be grayed out to indicate that the scenario is over; this is called <i>linger mode</i>. You will still be able to examine the final positions and state of your troops and any surviving enemies. When you’re finished, click the <b>End Scenario</b> button to go on to the next scenario in the campaign."
[/message]

[clear_menu_item]
id=skip_item
[/clear_menu_item]

{CLEAR_VARIABLE trying_to_be_a_wiseguy,description_num}
[/event]

Expand Down

0 comments on commit 05134e7

Please sign in to comment.