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updated British English translation
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ivanovic committed Jul 23, 2018
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2 changes: 2 additions & 0 deletions changelog.md
@@ -1,4 +1,6 @@
## Version 1.14.4+dev
### Language and i18n
* Updated translations: British English

## Version 1.14.4
### Security Fixes
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116 changes: 8 additions & 108 deletions po/wesnoth-ai/en_GB.po
Expand Up @@ -9,15 +9,15 @@ msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-07-22 11:33 UTC\n"
"PO-Revision-Date: 2018-02-15 13:13+1100\n"
"PO-Revision-Date: 2018-07-23 17:55+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: \n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.6\n"
"X-Generator: Poedit 2.0.9\n"

#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
Expand Down Expand Up @@ -655,26 +655,6 @@ msgstr "Be careful to stay out of the way of that dragon. He's a mean one."

#. [message]: speaker=Rowck
#: data/ai/micro_ais/scenarios/dragon.cfg:91
#, fuzzy
#| msgid ""
#| "Hi there. I am Rowck and here is what I do:\n"
#| "When hungry, I move around part of the map in a random wander until I get "
#| "into range of an enemy. If enemies are within range, I attack and devour "
#| "the weakest of them. After that, I retreat to my rest location, where I "
#| "stay for a certain number of turns or until fully healed.\n"
#| "A few details (features, not bugs, but can be changed if desired):\n"
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
#| "my behavior.\n"
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
#| "there.\n"
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
#| "- Occasionally I will not move at all while wandering (a dragon has to "
#| "rest sometimes!)\n"
#| "\n"
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"Hi there. I am Rowck and here is what I do:\n"
"When hungry, I move around part of the map in a random wander until I get "
Expand Down Expand Up @@ -711,7 +691,7 @@ msgstr ""
"\n"
"Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."

#. [objectives]
Expand Down Expand Up @@ -838,22 +818,6 @@ msgstr "Turn off human control of Side 1"

#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/goto.cfg:419
#, fuzzy
#| msgid ""
#| "This scenario demonstrates a variety of different uses of the Goto Micro "
#| "AI. All AI sides are controlled by this MAI in one way or another (except "
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
#| "be displayed throughout the scenario to point out what the units are "
#| "doing.\n"
#| "\n"
#| "The player controls Side 1. There are right-click context menu options "
#| "for adding Side 1 units to the map and for taking them off again. This is "
#| "useful mostly for testing how the Side 3 guardians react.\n"
#| "\n"
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
"All AI sides are controlled by this MAI in one way or another (except for "
Expand All @@ -880,7 +844,7 @@ msgstr ""
"\n"
"Note: The GoTo AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."

#. [objectives]
Expand Down Expand Up @@ -1504,20 +1468,6 @@ msgstr "Outlaw moves here"

#. [message]: speaker=Good Bandit
#: data/ai/micro_ais/scenarios/hang_out.cfg:120
#, fuzzy
#| msgid ""
#| "That outlaw over there is going to run for the keep in the southeast. "
#| "He's only going to recruit for three rounds before he'll start moving and "
#| "he and his footpads are much faster than we are. Let's make haste or "
#| "we'll never catch him.\n"
#| "\n"
#| "Note: This scenario uses a combination of two Micro AIs, the Hang Out "
#| "Micro AI which makes the Side 2 units remain around the keep for two "
#| "turns (while moving off castle tiles to allow for recruiting) and the "
#| "Messenger Escort AI which takes over after that. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"That outlaw over there is going to run for the keep in the southeast. He's "
"only going to recruit for three rounds before he'll start moving and he and "
Expand All @@ -1542,7 +1492,7 @@ msgstr ""
"moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
"which takes over after that. A Micro AI can be added and adapted to the "
"need of a scenario easily using only WML and the [micro_ai] tag. Check the "
"<span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/"
"<span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/"
"Micro_AIs for more information."

#. [objectives]
Expand Down Expand Up @@ -1765,17 +1715,6 @@ msgstr "Notes"

#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/lurkers.cfg:475
#, fuzzy
#| msgid ""
#| "You can use the right-click context menu to add additional lurkers.\n"
#| "\n"
#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
#| "\n"
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"You can use the right-click context menu to add additional lurkers.\n"
"\n"
Expand All @@ -1794,7 +1733,7 @@ msgstr ""
"\n"
"The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."

#. [objectives]
Expand Down Expand Up @@ -1881,24 +1820,6 @@ msgstr ""

#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
#, fuzzy
#| msgid ""
#| "The Messenger Escort AI will try to move the dragoon messenger to the "
#| "signpost in the north, while protecting him as well as possible with the "
#| "other units. Vanak's orcs need to stop him.\n"
#| "\n"
#| "Note that the messenger route is set up through a series of waypoints "
#| "here simply to demonstrate how to use waypoints. On this map, using only "
#| "a single waypoint at the end of the route would work just as well (or "
#| "probably even better).\n"
#| "\n"
#| "Also note that the messenger does not have to get exactly to each "
#| "signpost (except for the last one), getting close is good enough.\n"
#| "\n"
#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
#| "and adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"The Messenger Escort AI will try to move the dragoon messenger to the "
"signpost in the north, while protecting him as well as possible with the "
Expand Down Expand Up @@ -1931,7 +1852,7 @@ msgstr ""
"\n"
"The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."

#. [objective]: condition=win
Expand Down Expand Up @@ -2904,27 +2825,6 @@ msgstr "Place Side 2 Bat"

#. [message]: speaker=narrator
#: data/ai/micro_ais/scenarios/swarm.cfg:144
#, fuzzy
#| msgid ""
#| "This scenario features bats moving around in a swarm. Without adjacent "
#| "enemies, they simply try to stay together and at a certain distance from "
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
#| "scatters. This is particular fun to watch when one places an enemy unit "
#| "in the middle of the swarm. After being scattered, the swarm members "
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
#| "bats might roam around for quite some time before they find their way "
#| "back. It is also possible that individual bats (or small groups) split "
#| "off from the larger swarm at times.\n"
#| "\n"
#| "The player controls a side of gryphons, each of which is given 99 moves "
#| "so that the reaction of the swarm to enemies can be tested easily. There "
#| "are also several right-click options, for example for adding bats or "
#| "gryphons or for taking units off the map.\n"
#| "\n"
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
#| "adapted to the need of a scenario easily using only WML and the "
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
msgid ""
"This scenario features bats moving around in a swarm. Without adjacent "
"enemies, they simply try to stay together and at a certain distance from "
Expand Down Expand Up @@ -2963,7 +2863,7 @@ msgstr ""
"\n"
"Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
"adapted to the need of a scenario easily using only WML and the [micro_ai] "
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
"wiki.wesnoth.org/Micro_AIs for more information."

#. [objectives]
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4 changes: 2 additions & 2 deletions po/wesnoth-lib/en_GB.po
Expand Up @@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-07-22 07:33-0400\n"
"PO-Revision-Date: 2018-07-19 12:20+1000\n"
"PO-Revision-Date: 2018-07-23 17:50+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
Expand Down Expand Up @@ -6661,7 +6661,7 @@ msgstr "Select/Move/Attack"

#: src/hotkey/hotkey_command.cpp:78
msgid "Touch"
msgstr ""
msgstr "Touch"

#: src/hotkey/hotkey_command.cpp:79
msgid "Animate Map"
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