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Fix changelog for #710
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CelticMinstrel committed Jul 30, 2016
1 parent db5f497 commit 0b313e8
Showing 1 changed file with 4 additions and 3 deletions.
7 changes: 4 additions & 3 deletions changelog
Expand Up @@ -9,6 +9,10 @@ Version 1.13.5+dev:
- [auto_recall] sub-tag, if assigned to recall list, gives [recall] attributes (no SUF)
- [else] sub-tag, WML to execute if no unit found for the role
* New help_text= key for [trait] to set the description displayed in the help.
* Added tag id= [fire_event], which allows raising events by id
* Lua API:
* Added new functions wesnoth.fire_event_by_id and fire_event_by_name. The old
function wesnoth.fire_event is now an alias for wesnoth.fire_event_by_name

Version 1.13.5:
* Campaigns:
Expand Down Expand Up @@ -188,7 +192,6 @@ Version 1.13.5:
* Added new attribute "registered_users_only" to MultiplayerServerWML which indicates
that only registered users should be allowed to join the game
* wesnoth now does a stricter check for unit type ids.
* Added tag id= [fire_event], which allows raising events by id
* Lua API:
* wesnoth.match_unit can now take a location (rather than a unit) as
the optional third parameter. This will cause the filter to consider
Expand Down Expand Up @@ -278,8 +281,6 @@ Version 1.13.5:
* added lua_function= attribute in location filters
* Added on_event.lua which is an eaiser to use wrapper for
wesnoth.game_events.on_event
* Added new functions wesnoth.fire_event_by_id and fire_event_by_name. The old
function wesnoth.fire_event is now an alias for wesnoth.fire_event_by_name
* Multiplayer:
* Hornshark Island: simplified multiplayer faction determination
* Added "Registered users only" checkbox to multiplayer configuration dialog which
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