Skip to content

Commit

Permalink
updated German translation
Browse files Browse the repository at this point in the history
[ci skip]
  • Loading branch information
sevu committed Jan 13, 2020
1 parent bb4a8a8 commit 0cd2dda
Show file tree
Hide file tree
Showing 12 changed files with 87 additions and 420 deletions.
6 changes: 3 additions & 3 deletions po/wesnoth-editor/de.po
Expand Up @@ -9,15 +9,15 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-01-12 13:29-0300\n"
"PO-Revision-Date: 2018-07-02 03:42+0200\n"
"PO-Revision-Date: 2020-01-13 02:56+0100\n"
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.8\n"
"X-Generator: Poedit 2.2.4\n"

#. [brush]: id=brush-1
#: data/core/editor/brushes.cfg:6
Expand Down Expand Up @@ -237,7 +237,7 @@ msgstr "Zeitplan zuweisen"

#: src/editor/action/mouse/mouse_action_unit.cpp:68
msgid "(Unknown unit type: $type)"
msgstr ""
msgstr "(Üngültige Einheitenkennung: $type)"

#: src/editor/action/mouse/mouse_action_unit.cpp:72
msgid "Identifier: "
Expand Down
18 changes: 4 additions & 14 deletions po/wesnoth-ei/de.po
Expand Up @@ -8,15 +8,15 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-01-12 16:28 UTC\n"
"PO-Revision-Date: 2019-09-22 02:17+0200\n"
"PO-Revision-Date: 2020-01-13 03:35+0100\n"
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.4\n"

#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:13
Expand Down Expand Up @@ -1807,11 +1807,6 @@ msgstr ""
# "um Hilfe ersuchen" geht hier nicht: Die Oger müssen gejagt und zur Mitarbeit gezwungen werden.
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:153
#, fuzzy
#| msgid ""
#| "Across this river lies the Northlands. If we can get there, we may be "
#| "able to get some ogres to help us — but the orcs will definitely attack "
#| "us before that happens."
msgid ""
"Across this river lie the Northlands. If we can get there, we may be able to "
"get some ogres to help us — but the orcs will definitely attack us before "
Expand Down Expand Up @@ -1956,11 +1951,6 @@ msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07b_Undead_Crossing.cfg:121
#, fuzzy
#| msgid ""
#| "Across this river lies the Northland. Ogres live there, as do orcs. We "
#| "should proceed with caution. The undead are dangerous, but the orcs may "
#| "be more dangerous still."
msgid ""
"Across this river lie the Northlands. Ogres live there, as do orcs. We "
"should proceed with caution. The undead are dangerous, but the orcs may be "
Expand Down Expand Up @@ -2401,8 +2391,6 @@ msgstr ""

#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:150
#, fuzzy
#| msgid "But what happened to the people living on it?"
msgid "But what happened to the people who lived there?"
msgstr "Und die Menschen, die dort lebten? Was ist denen widerfahren?"

Expand Down Expand Up @@ -4267,6 +4255,8 @@ msgid ""
" This unit’s melee attack can overwhelm the defenses of enemies, preventing "
"them from retaliating as effectively."
msgstr ""
" Der Nahkampfangriff dieser Einheit kann Gegner überrumpeln und daran "
"hindern sich mit voller Kampfkraft zu wehren."

#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:15
msgid "Dacyn"
Expand Down
197 changes: 9 additions & 188 deletions po/wesnoth-help/de.po
Expand Up @@ -12,7 +12,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.14\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-01-12 13:28-0300\n"
"PO-Revision-Date: 2020-01-03 00:31+0100\n"
"PO-Revision-Date: 2020-01-13 03:29+0100\n"
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
"Language: de_DE\n"
Expand Down Expand Up @@ -709,12 +709,6 @@ msgstr "Der Große Fluss"

#. [topic]: id=great_river
#: data/core/encyclopedia/geography.cfg:33
#, fuzzy
#| msgid ""
#| "The Great River forms the boundary between the <ref>dst='kingdom_wesnoth' "
#| "text='Kingdom of Wesnoth'</ref> and the <ref>dst='northlands' "
#| "text='Northlands'</ref>. It empties to the <ref>dst='great_ocean' "
#| "text='Great Ocean'</ref> at <ref>dst='elensefar' text='Elensefar'</ref>."
msgid ""
"The Great River forms the boundary between the <ref>dst='kingdom_wesnoth' "
"text='Kingdom of Wesnoth'</ref> and the <ref>dst='northlands' "
Expand Down Expand Up @@ -831,59 +825,6 @@ msgstr "Königreich Wesnoth"

#. [topic]: id=kingdom_wesnoth
#: data/core/encyclopedia/geography.cfg:77
#, fuzzy
#| msgid ""
#| "The Kingdom of Wesnoth is located in the north-central portion of the "
#| "<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
#| "mainline campaigns revolve around it. It is bounded on the map by the "
#| "Great River to the north, the shore of the Great Ocean to the west, the "
#| "Aethenwood to the <ref>dst='southwest_elven_lands' text='southwest'</"
#| "ref>, and the Bitter Swamp to the southeast (lower right corner of the "
#| "main map).\n"
#| "\n"
#| "Over the River Aethen, south of Fort Tahn, is a Wesnothian frontier "
#| "region. It is bounded to the south (off-map) by dense woods of which the "
#| "Aethenwood may be considered a northernmost extension.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • Weldyn: The capital of Wesnoth.\n"
#| " • Aldril: City lying on the Bay of Pearls.\n"
#| " • Blackwater Port: City lying south of the Bay of Pearls.\n"
#| " • Carcyn: Located between the Grey Woods and the Great River.\n"
#| " • Dan’Tonk: Wesnoth’s largest city, located in the center of the "
#| "country, just west and north of Weldyn.\n"
#| " • Soradoc: The northernmost border outpost of Wesnoth, controls the "
#| "confluence of the Weldyn River and the Great River.\n"
#| " • Fort Tahn: The southernmost border outpost, controls the north/"
#| "south road crossing the River Aethen.\n"
#| " • Tath: Important fort city north of Dan’Tonk, exerts control over "
#| "the wilderness country around the east of the Brown Hills and north to "
#| "the Ford of Abez.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • Gryphon Mountain: Home of the fabled Gryphons.\n"
#| " • Ford of Abez: Shallow part of the Great River, it is usually "
#| "controlled by Wesnothian forces.\n"
#| " • Weldyn River: It branches from the Great River and goes south.\n"
#| " • Great Central Plain: Area bounded by Weldyn, Dan’Tonk, and Fort "
#| "Tahn, this plain is Wesnoth’s bread basket and home to most of its "
#| "population.\n"
#| " • Dulatus Hills: These rolling hills bordering the Great Central "
#| "Plain provide much of Wesnoth’s livestock and agriculture.\n"
#| " • Brown Hills: Wasteland surrounding Gryphon Mountain that is not "
#| "well-populated and occasionally very dangerous.\n"
#| " • Horse Plains: Region of rolling plains just south of the Great "
#| "River, bounded by Glyn’s Forest to the west and the River Weldyn to the "
#| "east; the southern reach merges into the Central Plain. Home of the "
#| "powerful Clans; the best horses in Wesnoth are bred here.\n"
#| " • Estmark Hills: Largish range rising south of the Great River and "
#| "east of the Weldyn River. The northernmost portion, nearest the River "
#| "Weldyn, has at various times been settled by Wesnothians, but the "
#| "Kingdom’s control is tenuous at best and banditry is common.\n"
#| " • Glyn’s Forest: Sometimes known as the Royal Forest, named for one "
#| "of Haldric II’s sons.\n"
#| " • Gray Woods: Large forest in the heart of the wilds of Wesnoth, "
#| "located between Carcyn and Aldril and generally considered to be haunted."
msgid ""
"The Kingdom of Wesnoth is located in the north-central portion of the "
"<ref>dst='great_continent' text='Great Continent'</ref>. Most of the "
Expand Down Expand Up @@ -997,24 +938,6 @@ msgstr "Elensefar"

#. [topic]: id=elensefar
#: data/core/encyclopedia/geography.cfg:107
#, fuzzy
#| msgid ""
#| "Elensefar is at times a province of <ref>dst='kingdom_wesnoth' "
#| "text='Wesnoth'</ref>, at times an independent country, and at times in a "
#| "treaty federation with Wesnoth. Its borders are the Great River to the "
#| "north, a loosely defined line with Wesnoth to the east, the Bay of Pearls "
#| "to the south, and the <ref>dst='great_ocean' text='ocean'</ref> to the "
#| "west. More information is found in the historical narrative of Wesnoth.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • Elensefar: The capital, located on an island in the "
#| "<ref>dst='great_river' text='Great River'</ref> delta.\n"
#| " • Carcyn: City on the Wesnoth–Elensefar border, disputed with "
#| "Wesnoth.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • <ref>dst='great_river' text='Great River'</ref>: It is very wide at "
#| "this point, and only ships can cross it."
msgid ""
"Elensefar is at times a province of <ref>dst='kingdom_wesnoth' "
"text='Wesnoth'</ref>, at times an independent country, and at times in a "
Expand Down Expand Up @@ -1058,46 +981,6 @@ msgstr "Nordlande"

#. [topic]: id=northlands
#: data/core/encyclopedia/geography.cfg:120
#, fuzzy
#| msgid ""
#| "There is no government of the Northlands. Various groups of orcs, "
#| "dwarves, barbarian men and even elves populate the region. The northern "
#| "and eastern borders are not defined, the southern border is the "
#| "<ref>dst='great_river' text='Great River'</ref>, and the western border "
#| "is the <ref>dst='great_ocean' text='Great Ocean'</ref>.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • Glamdrol: An Orcish tribal capital.\n"
#| " • Wesmere: The location of the Ka’lian — the Elvish Council.\n"
#| " • Dwarven Doors: A mixed human/dwarven town in the region of Knalga "
#| "in the southern Heart Mountains. A major trade center.\n"
#| " • Dallben and Delwyn: Human villages originally built by settlers who "
#| "crossed the Great River during Wesnoth’s Golden Age expansion. Now "
#| "abandoned. The forested area northeast of Elensefar, where these villages "
#| "were located, was named the Annuvin province by men but was known by the "
#| "elves as Wesmere.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • Heart Mountains: A virtually impassable barrier between the river "
#| "country and the Northern Plains.\n"
#| " • Heartfangs: the particularly forbidding stretch of high peaks "
#| "southwest of Lake Vrug and north of the Forest of Wesmere. The most "
#| "inhospitable and dangerous portion of the Heart Mountains; only hermits, "
#| "madmen, and mages live there.\n"
#| " • Swamp of Dread: a very large bog located between the Heart "
#| "Mountains and the Great River. A notoriously dangerous place.\n"
#| " • Lake Vrug: A large mountain lake whose river carves the only "
#| "pathway through the Northern Mountains.\n"
#| " • Arkan-thoria: The river that comes out of Lake Vrug. This is the "
#| "elvish name; among humans it is called Longlier.\n"
#| " • River Listra: The south-running tributary of the Great River into "
#| "which the Arkan-thoria empties.\n"
#| " • Lintanir Forest: The southernmost portion of the Great Northern "
#| "Forest, a gigantic wood whose eastern and northern boundaries are known "
#| "only to the elves. Their capital, Elensiria, has only seldom been visited "
#| "by humans.\n"
#| " • Great River: The origin of this river is somewhere in the east of "
#| "the northern lands."
msgid ""
"There is no government of the Northlands. Various groups of orcs, dwarves, "
"barbarian men and even elves populate the region. The northern and eastern "
Expand Down Expand Up @@ -1153,8 +1036,8 @@ msgstr ""
" • Dallben und Delwyn: zwei aufgegebene, einst von Menschen gegründete "
"Dörfer, die im Laufe des Goldenen Zeitalters von Wesnoth über den Großen "
"Fluss auswanderten. Für die Siedler war das Waldgebiet nordöstlich von "
"Elensefar die Provinz Annuvin, unter Elfen aber ist es unter dem Namen "
"Wesmere bekannt.\n"
"<ref>dst='elensefar' text='Elensefar'</ref> die Provinz Annuvin, unter Elfen "
"aber ist es unter dem Namen Wesmere bekannt.\n"
"\n"
"<header>text='Markante Landschaften:'</header>\n"
" • <ref>dst='heart_mountains' text='Erzgebirge'</ref>: unüberwindliche "
Expand Down Expand Up @@ -1186,24 +1069,6 @@ msgstr "Südwestliche Elfenlande"

#. [topic]: id=southwest_elven_lands
#: data/core/encyclopedia/geography.cfg:142
#, fuzzy
#| msgid ""
#| "The Wood Elves are separate from those of the north, and have only "
#| "intermittent relations with them and most other countries. Its borders "
#| "are the <ref>dst='great_ocean' text='Ocean'</ref> to the west, the Black "
#| "River to the south and southeast, the lands of Wesnoth to the north and "
#| "the Kerlath province to the east.\n"
#| "\n"
#| "<header>text='Notable cities:'</header>\n"
#| " • None known.\n"
#| "\n"
#| "<header>text='Notable land features:'</header>\n"
#| " • Aethenwood: The largest southern forest, it extends far to the "
#| "south and is home to <ref>dst='..race_elf' text='elves'</ref>. Although "
#| "the elves make no such distinction, the southern part of the forest has "
#| "been named Southwood by denizens of Kerlath.\n"
#| " • Black Forest: An ancient forest of which very little is known, "
#| "abandoned by the elves long ago."
msgid ""
"The Wood Elves are separate from those of the north, and have only "
"intermittent relations with them and most other countries. Its borders are "
Expand Down Expand Up @@ -1398,21 +1263,6 @@ msgstr "Befehle"

#. [topic]: id=..introduction
#: data/core/help.cfg:100
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "<italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy "
#| "strategy game somewhat unusual among modern strategy games. While other "
#| "games strive for complexity, <italic>text='Battle for Wesnoth'</italic> "
#| "strives for simplicity of both rules and gameplay. This does not make the "
#| "game simple, however — from these simple rules arise a wealth of "
#| "strategy, making the game easy to learn but a challenge to master.\n"
#| "\n"
#| "The following pages outline all you need to know to play Wesnoth. As you "
#| "play, new information is added to the various categories as you come "
#| "across new aspects of the game. For more detailed information on special "
#| "situations and exceptions, follow the included links."
msgid ""
"\n"
"\n"
Expand Down Expand Up @@ -1597,37 +1447,6 @@ msgstr ""

#. [topic]: id=..gameplay
#: data/core/help.cfg:172
#, fuzzy
#| msgid ""
#| "Wesnoth is comprised of a series of battles, called "
#| "<italic>text='scenarios'</italic>, that pit your troops against the "
#| "troops of one or more adversaries. Multiple scenarios that follow on from "
#| "each other, telling a story, make up <italic>text='campaigns'</italic>. "
#| "In a campaign, you often need to play more carefully, preserving your "
#| "best troops for use again in later scenarios.\n"
#| "\n"
#| "The interactive <bold>text='Tutorial'</bold> introduces the basics of "
#| "Wesnoth gameplay in the context of a scenario. Most material covered in "
#| "the tutorial is explained more in-depth in these pages, so you can always "
#| "refer back here if you forget something.\n"
#| "\n"
#| "After you master the basics, try out a beginner campaign, such as "
#| "<italic>text='Heir to the Throne'</italic> or <italic>text='The South "
#| "Guard'</italic>. A full list of installed campaigns can be found via the "
#| "<bold>text='Campaign'</bold> option on the main menu. As Wesnoth can be "
#| "quite challenging, you may wish to start on easy before progressing to "
#| "higher difficulties.\n"
#| "\n"
#| "Campaigns are grouped by <italic>text='level'</italic> and "
#| "<italic>text='difficulty'</italic>. For example, <italic>text='Heir to "
#| "the Throne'</italic> is ‘Novice’ level, and is playable at three "
#| "difficulties: ‘Beginner’, ‘Normal’, and ‘Challenging’. The level of a "
#| "campaign indicates what degree of proficiency in the game mechanics (such "
#| "as <ref>dst='movement' text='zones of control'</ref> and "
#| "<ref>dst='time_of_day' text='time of day'</ref>) is assumed. The "
#| "difficulty indicates how challenging the scenarios will be to a veteran "
#| "player: at higher difficulties, the obstacles to victory will be higher "
#| "and overcoming them will require more skillful play."
msgid ""
"Wesnoth is comprised of a series of battles, called "
"<italic>text='scenarios'</italic>, that pit your troops against the troops "
Expand Down Expand Up @@ -1692,7 +1511,9 @@ msgstr ""
"Nachtrythmus'</ref>) erwartet wird. Der Schwierigkeitsgrad sagt, aus wie "
"herausfordernd Kampagnen für einen erfahrenen Spieler sind; bei höheren "
"Schwierigkeitsgraden sind die Ziele schwieriger zu erriechen, was einer "
"strategischeren Spielweise bedarf."
"strategischeren Spielweise bedarf. Beispielsweise verfügen Gegner auf "
"höheren Schierigkeitsgraden ggf. über ein höheres Einkommen, höherstufige "
"Rekruten, mehr Rerutierungsfelder usw."

#. [topic]: id=..gameplay
#: data/core/help.cfg:181
Expand Down Expand Up @@ -6410,19 +6231,19 @@ msgstr ""
#. [race]: id=khalifate # wmllint: noconvert
#: data/core/units.cfg:208 data/core/units.cfg:233
msgid "race^Dunefolk Human"
msgstr "Mensch (Dünenvolk)"
msgstr "Mensch (Wüstenvolk)"

#. [race]: id=dunefolk
#. [race]: id=khalifate # wmllint: noconvert
#: data/core/units.cfg:209 data/core/units.cfg:234
msgid "race+female^Dunefolk Human"
msgstr "Mensch (Dünenvolk)"
msgstr "Mensch (Wüstenvolk)"

#. [race]: id=dunefolk
#. [race]: id=khalifate # wmllint: noconvert
#: data/core/units.cfg:210 data/core/units.cfg:235
msgid "race+plural^Dunefolk"
msgstr "Menschen (Dünenvolk)"
msgstr "Menschen (Wüstenvolk)"

#. [race]: id=dunefolk
#: data/core/units.cfg:211
Expand Down

0 comments on commit 0cd2dda

Please sign in to comment.