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DiD S7: add some easter eggs
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nemaara committed Nov 4, 2019
1 parent 5302711 commit 0ebb5f0
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Showing 2 changed files with 129 additions and 2 deletions.
117 changes: 115 additions & 2 deletions data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg
Expand Up @@ -234,9 +234,25 @@
[/ai]
[/side]

[side]
side=3
controller=ai
no_leader=yes
hidden=yes
team_name=monsters
color=orange
[ai]
aggression=1.0
caution=0.0
[/ai]
[/side]

{STARTING_VILLAGES 1 3}
{STARTING_VILLAGES 2 15}


{PLACE_IMAGE scenery/whirlpool.png 38 23}

# City
{PLACE_IMAGE scenery/well.png 16 12}
{PLACE_IMAGE scenery/well.png 19 14}
Expand All @@ -253,7 +269,7 @@
{PLACE_IMAGE "items/dummy.png~RC(magenta>green)" 7 12}
{PLACE_IMAGE "items/dummy.png~RC(magenta>green)" 4 11}
{PLACE_IMAGE items/armor.png 4 12}
{PLACE_IMAGE items/armor.png 4 16}
{PLACE_IMAGE items/armor.png 3 16}
{PLACE_IMAGE items/armor.png 6 16}
{PLACE_IMAGE items/flower2.png 13 7}
{PLACE_IMAGE items/flower1.png 16 8}
Expand Down Expand Up @@ -388,6 +404,16 @@

{CLEAR_CORPSE_HORDE}

[label]
x,y=9,15
text= _ "Stables"
[/label]

[label]
x,y=10,18
text= _ "Temple"
[/label]

{COLOR_ADJUST -16 -16 -16}

[objectives]
Expand Down Expand Up @@ -556,6 +582,93 @@
{WATCHMAN_PATROL_MOVEMENT}
[/event]

[event]
name=moveto
[filter]
x,y=38,23
side=1
[/filter]

[sound]
name=water-blast.wav
[/sound]

[unit]
x,y=38,23
type=Tentacle of the Deep
name= _ "Tentacly"
side=3
max_hitpoints=66
level=2
animate=yes
[/unit]

[message]
speaker=Darken Volk
message= _ "I have heard rumors that the mages of Tath have been experimenting on the wildlife..."
[/message]
[/event]

[event]
name=moveto
[filter]
x,y=10,18
side=1
[/filter]

[message]
speaker=Darken Volk
message= _ "Oh? The temple healers are trying to heal a man who has already dead. Perhaps we could... give them a little demonstration as to how it is actually done."
[/message]

[animate_unit]
[filter]
id=Darken Volk
[/filter]
[primary_attack]
range=ranged
[/primary_attack]
flag=attack
[/animate_unit]

[unit]
x,y=10,18
type=Walking Corpse
id=Jaime
name= _ "Fat Jaime the Drunk Sailor"
side=1
max_hitpoints=30
animate=yes
[abilities]
{ABILITY_DRUNK}
[/abilities]
[/unit]
[/event]

# a little difficult to get, because it requires you to kill a mounted unit on this scenario with plague and get it to the tent too
[event]
name=moveto
[filter]
x,y=9,15
side=1
type=Walking Corpse, Soulless
variation=mounted
[/filter]

[message]
speaker=Darken Volk
message= _ "It appears as if these stables contain some armaments that could be useful for an undead rider."
[/message]

[unit]
x,y=9,15
type=Chocobone
side=1
animate=yes
overwrite=yes
[/unit]
[/event]

# Undead unit kicks the holy water
[event]
name=moveto
Expand Down Expand Up @@ -590,7 +703,7 @@

[message]
speaker=Malin Keshar
message= _ "What was that?!"
message= _ "What was that?"
[/message]

[message]
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14 changes: 14 additions & 0 deletions data/campaigns/Descent_Into_Darkness/utils/abilities.cfg
Expand Up @@ -971,3 +971,17 @@
{CLEAR_VARIABLE opp}
[/event]
#enddef

############## MISC ABILITIES ##############

#define ABILITY_DRUNK
[resistance]
id=did_drunk
add=10
max_value=90
name= _ "drunk"
female_name= _ "female^drunk"
description= _ "This unit is drunk and has 10% increased resistances."
affect_self=yes
[/resistance]
#enddef

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