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MP Tombs of Kesorak: adjust comment, avoid darkening overlay
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A better image is needed, I remove the darkening overlay, because it would be
missleading when a Mage of Light affects this field.

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sevu committed Sep 9, 2018
1 parent 7d6e2b2 commit 0ef3c0d
Showing 1 changed file with 7 additions and 3 deletions.
10 changes: 7 additions & 3 deletions data/multiplayer/scenarios/2p_Tombs_of_Kesorak.cfg
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{DEFAULT_MUSIC_PLAYLIST}


# The Schedule macros set the red,green,blue values and an id, other things are overwritten.
# Thea are ordered from dawn to 2nd night.
# The Schedule macros set the red, green, blue values and an id, other things are overwritten.
# They are ordered from dawn to 2nd night.

# Dark area
[time_area]
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y=12
{FIRST_WATCH}
[+time]
image=misc/time-schedules/after-the-fall/6shortdark.png~BLIT(misc/tod-dark.png)~BLIT(misc/tod-dark.png)
# Here should be an always neutral image with darkened with tod-dark,
# or an always chaotic image without darkening adjustment.
# The later is prefered, as both darkening and enlightening overlays
# can be applied simultaneously by bystanding units,
image=misc/time-schedules/after-the-fall/6shortdark.png
red=-85
[/time]
[/time_area]
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