Skip to content

Commit

Permalink
Remove superfluous 'adjacent' keys
Browse files Browse the repository at this point in the history
[skip ci]
  • Loading branch information
aquileia committed Mar 12, 2015
1 parent 1e4650c commit 14e85a3
Show file tree
Hide file tree
Showing 6 changed files with 0 additions and 34 deletions.
2 changes: 0 additions & 2 deletions data/campaigns/Legend_of_Wesmere/utils/abilities.cfg
Expand Up @@ -14,7 +14,6 @@
Adjacent to Cleodil, Kalenz will do 25% more damage in battle."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
id=Kalenz
[/filter]
Expand All @@ -36,7 +35,6 @@ Adjacent to Cleodil, Kalenz will do 25% more damage in battle."
affect_self=no
poison=cured
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
id=Kalenz
[/filter]
Expand Down
9 changes: 0 additions & 9 deletions data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg
Expand Up @@ -14,7 +14,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
description= _ "This unit can inspire own L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=0
[/filter]
Expand All @@ -26,7 +25,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=1
[/filter]
Expand All @@ -45,7 +43,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
description= _ "This unit can inspire own L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=0
[/filter]
Expand All @@ -57,7 +54,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=1
[/filter]
Expand All @@ -69,7 +65,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=2
[/filter]
Expand All @@ -88,7 +83,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
description= _ "This unit can inspire own L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=0
[/filter]
Expand All @@ -100,7 +94,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=1
[/filter]
Expand All @@ -112,7 +105,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=2
[/filter]
Expand All @@ -124,7 +116,6 @@ _" The presence of this unit inspires own units next to it to deal more damage i
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=3
[/filter]
Expand Down
Expand Up @@ -8,7 +8,6 @@
affect_self=no
affect_allies=yes
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[/affect_adjacent]
[/skirmisher]
#enddef
Expand Down
Expand Up @@ -1915,8 +1915,6 @@
radius=8
terrain=Hd, Dd, Rr
[filter_adjacent_location]
adjacent="n,ne,se,s,sw,nw"
count="1-6"
[filter]
side=1
[/filter]
Expand Down
2 changes: 0 additions & 2 deletions data/campaigns/Under_the_Burning_Suns/utils/abilities.cfg
Expand Up @@ -22,7 +22,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
affect_self=no
poison=slowed
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
[not]
[filter_wml]
Expand Down Expand Up @@ -50,7 +49,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
affect_self=no
poison=slowed
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
[not]
[filter_wml]
Expand Down
18 changes: 0 additions & 18 deletions data/core/macros/abilities.cfg
Expand Up @@ -16,7 +16,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
affect_self=no
poison=slowed
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[/affect_adjacent]
[/heals]
#enddef
Expand All @@ -35,7 +34,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
affect_self=no
poison=slowed
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[/affect_adjacent]
[/heals]
#enddef
Expand All @@ -52,7 +50,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
affect_self=no
poison=cured
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[/affect_adjacent]
[/heals]
#enddef
Expand Down Expand Up @@ -113,7 +110,6 @@ A poisoned unit cannot be cured of its poison by a healer, and must seek the car
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=0
[/filter]
Expand All @@ -135,7 +131,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=0
[/filter]
Expand All @@ -147,7 +142,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=1
[/filter]
Expand All @@ -169,7 +163,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=0
[/filter]
Expand All @@ -181,7 +174,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=1
[/filter]
Expand All @@ -193,7 +185,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=2
[/filter]
Expand All @@ -215,7 +206,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=0
[/filter]
Expand All @@ -227,7 +217,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=1
[/filter]
Expand All @@ -239,7 +228,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=2
[/filter]
Expand All @@ -251,7 +239,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=3
[/filter]
Expand All @@ -273,7 +260,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=0
[/filter]
Expand All @@ -285,7 +271,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=1
[/filter]
Expand All @@ -297,7 +282,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=2
[/filter]
Expand All @@ -309,7 +293,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=3
[/filter]
Expand All @@ -321,7 +304,6 @@ Adjacent own units of lower level will do more damage in battle. When a unit adj
cumulative=no
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
[filter]
level=4
[/filter]
Expand Down

0 comments on commit 14e85a3

Please sign in to comment.