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Make mushrooms hide base terrain (#4185) - graphics change only
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visual change to mushroom forest overlay that hides the base terrain, to make it reflect current actual behavior
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doofus-01 committed Aug 4, 2019
1 parent f8f2867 commit 17ba285
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Showing 12 changed files with 5 additions and 0 deletions.
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Binary file added data/core/images/terrain/forest/mushroom-base-s.png
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5 changes: 5 additions & 0 deletions data/core/terrain-graphics.cfg
Expand Up @@ -439,6 +439,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
#

# Flat base terrains
# we want this base image to show up no matter what the underlying terrain is, because mushroom terrain is just odd for historical reasons
{NEW:BASE (*^Uf*) forest/mushroom-base LAYER=-319}

# The first grass tile of each kind is the most standard and generic one, thus it appears more frequently to space out the rest
{NEW:BASE_P Gg 20 grass/green}
Expand Down Expand Up @@ -841,6 +843,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION (Ms,Ha) (W*,S*) -171 hills/snow-to-water}
{NEW:TRANSITION (Ms,Ha) (!,Ha,Qx*,Mm,Ms,Md) -172 hills/snow}

{NEW:TRANSITION (*^Uf*) (!,M*,*^Uf*) -184 forest/mushroom-base}
{NEW:DISABLE_TRANSITION (R*,G*,H*,U*,A*) (*^Uf*) }
{NEW:DISABLE_TRANSITION (R*,G*,H*,U*,A*) (*^Uf*) FLAG=inside}
{NEW:TRANSITION (Mm,Hh) (!,M*,Hh,Ai,W*,S*) -180 hills/regular}
{NEW:TRANSITION (Md,Hhd) (!,M*,Hhd,Ai,W*,S*) -183 hills/dry}
{NEW:TRANSITION Hd (!,Hd,Qx*,W*) -184 hills/desert}
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