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Prose: the Storm Trident's description uses "merfolk" (issue #2936)
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Also update Dead Water's copy of it to use race= instead of a
list of unit types (as done for the core object in 613dd43).

(cherry-picked from commit ad7bc19)
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stevecotton authored and sevu committed Oct 7, 2018
1 parent 175c95a commit 1aa974a
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Showing 2 changed files with 5 additions and 5 deletions.
8 changes: 4 additions & 4 deletions data/campaigns/Dead_Water/utils/items.cfg
@@ -1,18 +1,18 @@
#textdomain wesnoth-dw

# This copy of OBJ_TRIDENT_STORM adds the new merman types to the allowed units, and is only the object. It doesn't include the event for picking it up. The trident in wolf_coast uses a more complicated event for picking it up.
# This copy of OBJ_TRIDENT_STORM is only the object, it doesn't include the event for picking it up. This trident is used in the wolf_coast scenario, which uses a campaign-specific set of events for picking it up.

#define STORM_TRIDENT X Y ID
[object]
id={ID}
name= _ "Storm Trident"
image=items/storm-trident.png
duration=forever
description= _ "This weapon shoots powerful lightning bolts at your enemies."
description= _ "This trident gives merfolk the power to throw lightning at their enemies."
silent=yes
cannot_use_message= _ "Only a merman can use this item."
cannot_use_message= _ "Only the merfolk can use this item."
[filter]
type=Merman Citizen,Merman Brawler,Merman Child King,Merman Young King,Merman Soldier King,Merman Warrior King,Mermaid Diviner,Mermaid Enchantress,Mermaid Initiate,Mermaid Priestess,Mermaid Siren,Merman Entangler,Merman Fighter,Merman Hoplite,Merman Hunter,Merman Javelineer,Merman Netcaster,Merman Spearman,Merman Triton,Merman Warrior
race=merman
x={X}
y={Y}
[/filter]
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2 changes: 1 addition & 1 deletion data/core/macros/items.cfg
Expand Up @@ -518,7 +518,7 @@
name= _ "Storm Trident"
image=items/storm-trident.png
duration=forever
description= _ "This trident allows a merman to shoot electric bolts at his enemies!"
description= _ "This trident gives merfolk the power to throw lightning at their enemies."
[effect]
apply_to=new_attack
name="storm trident"
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