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Purge RELEASE_NOTES
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irydacea committed Jun 29, 2015
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Example contents.
[/rasection]

[section="General"]
The carryover report layout was improved.
[/section]

[section="SP MP Unification patches fixed"]
[list]
[*] It is now easier to create multiplayer campaigns becasue most mp related features like eras, changeing scenario settings are now disables by default for mp campaigns (use force_lock_settings=no to enable). This means that you just have to write a normal campaign with multiple human controllers.
[*] [modification]s can now also be used in sp by default
[*] [modification]s now must specify a type=mp/hybrid/sp attribute. [modification]s inside a #ifdef MULTIPLAYER must have type=mp specified.
[*] [options] isare now recognized inside [campaign]
[*] Several bugs related to sp campaigns were fixed.
[/list]
[/section]

[section="Other wml changes"]
[list]
[*] [set_menu_item] now has a synced=yes(default)/no attribute. if synced=no this menu item will also be avaiable off turn and will not be sended to other clients. Note: you shall not change the gamestate in [commands] of unsynced wml mneu items.
[/list]
[/section]

[section="Debug commands synced"]
Debug commands are now synced and do not casue OOS (or currupt replays) anymore. Ofcourse there are notifications when debug commands are used.
[/section]

[section="Campaign selection dialog changed"]
[*]The difficulcy selection dialog does now show the on wich dificulcies a campaign was already completed.
[*][modification]s for sp now show at the bottom of the campaigns list and the 'advanced settings' button was removed.
[/section]

==========
KNOWN BUGS
==========
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