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updated British English translation
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ivanovic committed Oct 24, 2020
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2 changes: 1 addition & 1 deletion changelog.md
Expand Up @@ -6,7 +6,7 @@
* Sceptre of Fire:
* Some revisions/bugfixes to Scenario 9 "Caverns of Flame"
### Language and i18n
* Updated translations: Portuguese (Brazil)
* Updated translations: British English, Portuguese (Brazil)
### Lua API
### Multiplayer
* During allies' turns, use orb colors to show which ones can still move (issue #1424). Also enabled for allied AI sides in singleplayer.
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14 changes: 7 additions & 7 deletions po/wesnoth-editor/en_GB.po
Expand Up @@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-10-17 01:28-0300\n"
"PO-Revision-Date: 2020-05-04 17:55+1000\n"
"PO-Revision-Date: 2020-10-21 14:43+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
Expand Down Expand Up @@ -491,30 +491,30 @@ msgstr "Delete"

#: src/editor/palette/terrain_palettes.cpp:231
msgid "Left-click: "
msgstr ""
msgstr "Left-click: "

#: src/editor/palette/terrain_palettes.cpp:232
msgid "Right-click: "
msgstr ""
msgstr "Right-click: "

#. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click
#. because the logic of whether to show the "overlay only" or "base only" version depends on the
#. terrain currently selected for the left button.
#: src/editor/palette/terrain_palettes.cpp:237
msgid "Shift + left-click: paint overlay layer only"
msgstr ""
msgstr "Shift + left-click: paint overlay layer only"

#: src/editor/palette/terrain_palettes.cpp:239
msgid "Shift + left-click: paint base layer only"
msgstr ""
msgstr "Shift + left-click: paint base layer only"

#: src/editor/palette/terrain_palettes.cpp:242
msgid "Cmd + click: copy terrain"
msgstr ""
msgstr "Cmd + click: copy terrain"

#: src/editor/palette/terrain_palettes.cpp:244
msgid "Ctrl + click: copy terrain"
msgstr ""
msgstr "Ctrl + click: copy terrain"

#: src/gui/dialogs/editor/custom_tod.cpp:140
msgid "Clipboard support not found, contact your packager"
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27 changes: 10 additions & 17 deletions po/wesnoth-help/en_GB.po
Expand Up @@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-10-17 01:28-0300\n"
"PO-Revision-Date: 2020-08-31 11:42+1000\n"
"PO-Revision-Date: 2020-10-21 14:49+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
Expand Down Expand Up @@ -676,20 +676,6 @@ msgstr "Named Areas"

#. [topic]: id=editor_named_area
#: data/core/editor/help.cfg:170
#, fuzzy
#| msgid ""
#| "This tool can create [time_area]s, unlike the name suggestes these do not "
#| "need to have a specific timezone assigned to them.\n"
#| " [time_area]s are sets of tiles which can be addressed during scenario "
#| "scripting by a thieir id. [time_area]s can optitionaly have a custom\n"
#| " time zome assigned to them. The simplest way to adress a [time_aera] "
#| "via scenario scripting is the `aera=` attribute in standard location "
#| "filters.\n"
#| "\n"
#| "This tool can be used to abstract between the implementation of an effect "
#| "and the map specific setting.\n"
#| "This is a very powerful mechanism since it allows generic scenario "
#| "codings working with different maps providing the needed named locations."
msgid ""
"This tool can create [time_area]s, unlike the name suggests these do not "
"need to have a specific time zone assigned to them.\n"
Expand All @@ -714,8 +700,8 @@ msgstr ""
"\n"
"This tool can be used to abstract between the implementation of an effect "
"and the map specific setting.\n"
"This is a very powerful mechanism since it allows generic scenario code "
"working with different maps providing the needed named locations."
"This is a very powerful mechanism since it allows generic scenario code to "
"work with different maps providing the needed named locations."

#. [topic]: id=editor_playlist
#: data/core/editor/help.cfg:182
Expand Down Expand Up @@ -4161,6 +4147,13 @@ msgid ""
"supplied.\n"
"\n"
msgstr ""
"\n"
"Switch a side between human and AI control. The second parameter can be "
"‘off’ to bring the side under human control, ‘on’ to watch the AI make its "
"moves, or ‘full’ to make the AI’s turn behave similarly to another player‘s "
"turn. If no second parameter is supplied, it toggles between ‘on’ and ‘off’. "
"Toggles the currently active side by default if no parameters are supplied.\n"
"\n"

#. [topic]: id=general_commands
#: data/core/help.cfg:616
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38 changes: 13 additions & 25 deletions po/wesnoth-lib/en_GB.po
Expand Up @@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2020-10-17 01:28-0300\n"
"PO-Revision-Date: 2020-08-31 11:45+1000\n"
"PO-Revision-Date: 2020-10-21 14:51+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
Expand All @@ -22,41 +22,37 @@ msgstr ""
#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
msgid "Multiplayer_AI^Default AI (RCA)"
msgstr ""
msgstr "Default AI (RCA)"

#. [ai]: id=ai_default_rca_1_14
#: data/ai/ais/ai_default_rca_1_14.cfg:9
msgid "Multiplayer_AI^Old Default AI (1.14 version)"
msgstr ""
msgstr "Old Default AI (1.14 version)"

#. [ai]: id=experimental_ai
#: data/ai/ais/ai_experimental.cfg:11
#, fuzzy
#| msgid "Multiplayer Alerts"
msgid "Multiplayer_AI^Experimental AI"
msgstr "Multiplayer Alerts"
msgstr "Experimental AI"

#. [ai]: id=idle_ai
#: data/ai/ais/idle_ai.cfg:4
#, fuzzy
#| msgid "Multiplayer Alerts"
msgid "Multiplayer_AI^Dev AI: Idle AI"
msgstr "Multiplayer Alerts"
msgstr "Dev AI: Idle AI"

#. [ai]: id=ai_default_rca_alternate_recruiting
#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
msgstr ""
msgstr "Dev AI: Default AI (RCA) with Alternate Recruiting"

#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
#: data/ai/dev/formula_ai.cfg:10
msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
msgstr ""
msgstr "Dev AI: Default + Experimental Recruitment (Formula AI)"

#. [ai]: id=formula_ai_poisoning
#: data/ai/dev/formula_ai_poisoning.cfg:9
msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
msgstr ""
msgstr "Dev AI: Default + Poisoning (Formula AI)"

#. [terrain_type]: id=fence
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
Expand Down Expand Up @@ -987,17 +983,13 @@ msgstr "Catacombs Stone Wall"

#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1356
#, fuzzy
#| msgid "Overgrown Cobbles"
msgid "Overgrown Wall"
msgstr "Overgrown Cobbles"
msgstr "Overgrown Wall"

#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1357
#, fuzzy
#| msgid "Clean Stone Wall"
msgid "Overgrown Stone Wall"
msgstr "Clean Stone Wall"
msgstr "Overgrown Stone Wall"

#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
Expand Down Expand Up @@ -4546,7 +4538,7 @@ msgstr "I’m Ready"
#. [text]
#: data/gui/window/outro.cfg:49
msgid "Press ESC to skip"
msgstr ""
msgstr "Press ESC to skip"

#. [widget]: id=label
#: data/gui/window/preferences.cfg:310
Expand Down Expand Up @@ -6430,10 +6422,8 @@ msgid "Do you really want to log out?"
msgstr "Do you really want to log out?"

#: src/gui/dialogs/multiplayer/lobby.cpp:214
#, fuzzy
#| msgid "Incompatible User-made Content."
msgid "Incompatible User-made Content"
msgstr "Incompatible User-Made Content."
msgstr "Incompatible User-made Content"

#: src/gui/dialogs/multiplayer/lobby.cpp:215
msgid ""
Expand All @@ -6446,10 +6436,8 @@ msgstr ""
"add-ons be updated."

#: src/gui/dialogs/multiplayer/lobby.cpp:230
#, fuzzy
#| msgid "Missing User-made Content."
msgid "Missing User-made Content"
msgstr "Missing User-Made Content."
msgstr "Missing User-made Content"

#: src/gui/dialogs/multiplayer/lobby.cpp:231
msgid ""
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