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DM S19: Rebalance scenario for a more exciting battle
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1. Increases difficulty
2. Allows player and enemy to field more units
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sigurdfdragon authored and GregoryLundberg committed Nov 30, 2017
1 parent 040764a commit 282bcb4
Showing 1 changed file with 7 additions and 6 deletions.
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save_id=Player
persistent=yes
controller=human
gold=200
recruit={LOYALISTS},White Mage,Red Mage
shroud=yes
team_name=allies
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[side]
side=2
no_leader=yes
gold=200
recruit=Spearman,Horseman,Bowman,Cavalryman,Heavy Infantryman
shroud=yes
team_name=allies
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recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat
#endif

{GOLD 200 250 300}
{INCOME 0 2 2}
{GOLD 300 375 450}
{INCOME 10 20 30}
[ai]
recruitment_pattern=scout,fighter,archer
[goal]
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# [/ai]
team_name=enemies
user_team_name= _ "Undead"
{GOLD 120 200 250}
{GOLD 180 300 375}
{FLAG_VARIANT undead}
[/side]

Expand All @@ -120,13 +122,12 @@
user_team_name= _ "Undead"
controller=ai

{GOLD 100 140 220}
{INCOME 1 2 4}
{GOLD 150 210 330}
{INCOME 6 8 12}

canrecruit=yes
[ai]
recruitment_pattern=scout,fighter,archer
aggression=0.2
[/ai]

#ifdef EASY
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