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gfgtdf committed Oct 8, 2019
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* In `[effect]apply_to=profile`, `[special_note]` is now supported to add/remove special notes.
* Support for the deprecated "&image.png=text" syntax has been removed in all contexts - use the DescriptionWML attributes instead.
* Fix infinite recursion in SUF with [hides] and [filter_vision]. (Issue#1389)
* the {TRAIT_LOYAL} trait now adds the loyal overlay.
* the ellipse, overlay & image_mods attributes of units are now reset when a unit advances, this means those
attributes should now be default changed via [effect].
* new tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some
unit type properties like advancement and recruitcosts.
### Miscellaneous and bug fixes
* Fixed :droid's arguments not all being optional (Issue#4308)
* Ported the "expand-terrain-macros", "wmlflip", "wmlparser", "umc-dev/build/update_version",
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* New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217)
* Add help text for some debug commands (part of Issue#2500)
* Improve the terrain code's encapsulation and documentation (PR#4411)
* Fix duration=scenario for units on the recall list.
* fix maps with scenario_generation= unavailable in the editor.

## Version 1.15.1
### Editor
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* Add wml.clone() function that performs a deep copy of a config or vconfig.
* Organize API functions into several new (sub)modules: gui, wesnoth.units, wesnoth.interface
* Allow WML tag names injected with wml.tag to start with underscores.
* Add a map helper object usable in lua map generators, that supports fast filters.
Similar to standard location filters.
* The lua map generators can now access (read, not write) game variables, from the end of the previous
scenario in campaigns
* The [lua] tag now supports a name= attribute, that is used a a name for the lua code in in stacktraces
* add wesnoth.generate_default_map to be usabel in lua map generators which just invokes the default map generator.
* added game_config.combat experience
### User Interface
* Don't show in the sidebar the time of day schedule of a shrouded hex. (issue #3638)
* Make unit_weapons report display weapon specials as active/inactive correctly. (issue #4071)
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* The {SPECIAL_NOTES_*} macros now start with a newline and a bullet point.
* Support [unit]jamming=
* Support [movetype]flying= and deprecate [movetype]flies=, for consistency with [unit]flying=
* Add [set_menu_item] persistent=yes/no.
* [modify_unit] has now a faster lua implementaion for the most common cases.
* [unit] moves=-1 no longer removes attacks.
* [item] supports a z_order attribute that describes in which order the items are drawn.
* New terrain_mask implementation, adds alignment= attibute to terrain_mask.
### Miscellaneous and bug fixes
* Rest healing now happens on turn 2. (issue #3562)
* Normal healing now happens on turn 1 for all sides except the first. (issue #3562)
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3 comments on commit 306df9f

@jostephd
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Thanks!

@CelticMinstrel
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Just need to fix the typos...

@jostephd
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Done

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