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Nr S2: edited map:
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* make north gate obvious to players
* mitigate bridges transition
* use less human castles
* don't break northern train line
* move the bridges in the Trolls keep farther behind, to be less
  vulnerabe to the northern leader

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sevu committed May 12, 2018
1 parent ed279d1 commit 31a92bc
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22 changes: 11 additions & 11 deletions data/campaigns/Northern_Rebirth/maps/02_01_Infested_Caves.map
@@ -1,20 +1,20 @@
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Expand Down
77 changes: 71 additions & 6 deletions data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg
Expand Up @@ -498,12 +498,16 @@
speaker=unit
message= _ "Hey look, it’s an ancient door. It seems the trolls were too stupid to find how to open it."
[/message]
{VARIABLE trigger.x 16}
{VARIABLE trigger.y 5}
[/then]
[else]
[message]
speaker=unit
message= _ "Hey look, it’s an ancient door. It seems the skeletons were too stupid to find how to open it."
[/message]
{VARIABLE trigger.x 12}
{VARIABLE trigger.y 7}
[/else]
[/if]

Expand All @@ -529,11 +533,28 @@

{QUAKE rumble.ogg}

[terrain]
x=13,14,15
y=7, 6, 6
terrain=Uu
[/terrain]
[if]
[variable]
name=unit.y
equals=7
[/variable]
[then]
[terrain]
x=13
y=7
layer=overlay
terrain=^Pr\o
[/terrain]
[/then]
[else]
[terrain]
x=16
y=5
layer=overlay
terrain=^Pr\o
[/terrain]
[/else]
[/if]

[redraw]
side=1
Expand All @@ -544,6 +565,50 @@
image=wesnoth-icon.png
message= _ "The old door crumbles away, revealing an old tunnel on the other side."
[/message]

# nested event, to open the second door
[event]
name=moveto
[filter]
side=1
x=14,$trigger.x
y=6,$trigger.y
[/filter]

[if]
[variable]
name=unit.y
equals=6
[/variable]
[then]
[message]
speaker=unit
message= _ "On the end of the passage is another door. I try to open it."
[/message]
[/then]
[else]
[message]
speaker=unit
message= _ "Here is similar door as before. I try to open it."
[/message]
[/else]
[/if]

{QUAKE rumble.ogg}

[terrain]
x=13,15
y=7,6
layer=overlay
terrain=^Pr\o
[/terrain]

[redraw]
side=1
[/redraw]

{CLEAR_VARIABLE trigger}
[/event]
[/event]

# And the south ones
Expand Down Expand Up @@ -922,7 +987,7 @@
[/then]
[/if]

{CLEAR_VARIABLE found_Camerin,found_dwarves}
{CLEAR_VARIABLE found_Camerin,found_dwarves,trigger}
[/event]

{HERODEATH_TALLIN}
Expand Down

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