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Dark Forecast: Fix broken leader/faction/color selection, fixes #2147
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ln-zookeeper committed Nov 13, 2017
1 parent b8c90c0 commit 34c6fcd
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2 changes: 2 additions & 0 deletions changelog
Expand Up @@ -14,6 +14,8 @@ Version 1.13.10+dev:
* Lua API:
* New wesnoth.unit_types[].advances_to getter.
* New wesnoth.unit_types[].advances_from getter.
* Multiplayer:
* Dark Forecast: Fixed broken faction and leader selection.
* Performance:
* GUI2 windows no longer redraw everything 50 times per second. This reduces
CPU usage in fullscreen windows such as MP lobby by about 85 %.
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6 changes: 6 additions & 0 deletions data/multiplayer/scenarios/2p_Dark_Forecast.cfg
Expand Up @@ -57,6 +57,9 @@ Note: You need to use the default map settings for the scenario to work right."
gold_lock="true"
income_lock="true"
team_lock="true"
faction_lock=no
leader_lock=no
color_lock=no
fog="yes"
share_view="yes"
[/side]
Expand All @@ -73,6 +76,9 @@ Note: You need to use the default map settings for the scenario to work right."
gold_lock="true"
income_lock="true"
team_lock="true"
faction_lock=no
leader_lock=no
color_lock=no
fog="yes"
share_view="yes"
[/side]
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