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Dune Soldier: add description
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nemaara committed Aug 1, 2019
1 parent 0147a2f commit 3723399
Showing 1 changed file with 1 addition and 7 deletions.
8 changes: 1 addition & 7 deletions data/core/units/dunefolk/Soldier.cfg
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advances_to=Dune Swordsman,Dune Captain,Dune Spearguard
cost=18
usage=fighter
description= _ "Alternate Version by Tom_Of_Wesnoth:
The Soldier forms the core of any Dunefolk formation. Traditionally hailing from the bustling cities of the Dunefolk, or from land-owning families on the fertile riverbanks, most Soldiers are practised in swordplay even before their enrolment and formal training. This training, along with their high-quality arms and armour, gives rise to potent warriors. Though lacking in mobility, Soldiers are respected for their prowess in storming fortifications, and for their # resistance against enemy advances. The sight of the sunlight dancing across the shields of a formation of Soldiers is beautiful to behold, yet alarming for those tasked with fighting them.
DEFAULT
The Soldier forms the backbone of any Dunefolk foot advance. Many come from noble or military families, and have spent most of their lives training their craft. Given their intense focus on swordplay, they are often sent against fortified enemy positions to create a breach for the remaining troops to exploit. The sight of Soldiers on the march, shields high, has caused many a defender to worry about the strength of their walls."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
description= _ "While most Dunefolk castes serve an additional practical purpose beyond only direct warfare, Dune Soldiers are among the few who are completely dedicated to military purposes. By train intensely to hone their skill in swordplay, Soldiers learn to navigate tricky fights in close quarters and repel ranged assaults with their shields. A typical Dunefolk formation makes use of this adeptness by placing Soldiers in a spaced pattern, allowing them to draw out clustered enemy lines and overwhelm their foes in pseudo single combat."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/soldier.png" "units/dunefolk/soldier.png" {SOUND_LIST:HUMAN_HIT} }

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