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Make repeats argument optional in wesnoth.audio.play
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CelticMinstrel committed May 16, 2021
1 parent dbf13c8 commit 3ae3ec9
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/scripting/game_lua_kernel.cpp
Expand Up @@ -2653,9 +2653,9 @@ int game_lua_kernel::intf_simulate_combat(lua_State *L)
*/
int game_lua_kernel::intf_play_sound(lua_State *L)
{
char const *m = luaL_checkstring(L, 1);
if (play_controller_.is_skipping_replay()) return 0;
int repeats = lua_tointeger(L, 2);
char const *m = luaL_checkstring(L, 1);
int repeats = luaL_optinteger(L, 2, 1);
sound::play_sound(m, sound::SOUND_FX, repeats);
return 0;
}
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