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Update changelog
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gfgtdf committed Oct 6, 2015
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Expand Up @@ -25,6 +25,8 @@ Version 1.13.1+dev:
* Fixed crashes during start-up on Windows resulting from add-ons containing
erroneous textdomain declarations (bug #23839).
* Lua API:
* It is now possible to implement custom [effect]s with wesnoth.effects
* Changed interface for the wesnoth.synchronize_choice function
* Added support for unit.level field (read only)
* Added support for unit.advancements field (bug #23677)
* Added support for current.event_context.unit_x/y fields (bug #23507)
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as "Bridge", retaining their descriptive names in the editor as per
convention.
* User interface:
* It is now possible to switch from replay directly into normal play (bug #23833).
* The game now shows a notification on remote clients if a sides takes very long to do a local choice (bug #23297).
* It is now possible to replay a turn in mp games by loading autosaves.
* The game now asks for confirmation when attempting to quit during the game.
* Add "unit status=..." command to debug console to add/remove unit statuses
* GUI2:
* stacked_widget can optionally display a single layer at a time. This
Expand All @@ -76,6 +82,14 @@ Version 1.13.1+dev:
* Added a version dialog button to the title screen, replacing the Paths
option previously found in Preferences -> General.
* WML engine:
* controller= in side filters can now be used in mp games for unsynced code
* Added [effect] apply_to=max_expereince set=<value>
* Added enable_if= to mod and era events
* Added $varname?default_value| in variable substitution
* Fixed side_for= parameter in [message]s with input
* New actionwml tag [on_undo] contains actionswml that is executed when the current action is undone
* New actionwml tag [unsynced] executes its contents in an unsynced context where for example [set_variable]rand= will return unsynced results
* [campaign] now supports [event] subtags which are added to every scenario of the campaign similar to [modification] [event]s
* Added support for mod_x,mod_y= in [terrain_graphics].
* Added support for has_flag= in terrain graphics [variant].
* Added category= to [label] - allows grouping labels so that players can
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