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allow to special apceisl locations in the map_data
it is now possible to specify locations in the editor that can then be read with wml (without the create scenario editor mode). These special locations can be placed like starting positions, and can them be used in the wml code like: 'location_id=<id>' in standard location filters or 'placement=<id>' in [unit], i also intend to add a lua interface wesnoth.special_locations later. It's currently not possible to have multiple special locations in the same hex, the main reason is that i'm unsure about how to integrate that in the editor ui.
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