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UtBS: Use my TC-aware Skeleton Rider baseframe already used in Liberty
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Death to the Wesnoth 1.0 skulls.
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irydacea committed Oct 22, 2014
1 parent 698e647 commit 43a2ec2
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@@ -1,17 +1,18 @@
#textdomain wesnoth-utbs

[unit_type]
id=Skeleton Rider
name= _ "Skeleton Rider"
race=undead
image=units/undead/skeletonrider.png
image="units/undead-skeletal/rider.png"
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "units/undead-skeletal/rider-defend.png" "units/undead-skeletal/rider.png" {SOUND_LIST:SKELETON_HIT} }
[movement_anim]
start_time=0
[frame]
begin=0
end=150
image="units/undead/skeletonrider-moving.png"
image="units/undead-skeletal/rider-moving.png:150"
[/frame]
[/movement_anim]
{DEFENSE_ANIM "units/undead/skeletonrider-defend.png" units/undead/skeletonrider.png {SOUND_LIST:SKELETON_HIT} }
hitpoints=36
movement_type=mounted
movement=7
Expand Down Expand Up @@ -48,10 +49,24 @@
[filter_attack]
name=axe
[/filter_attack]
start_time=-100

start_time=-250
horse_sound_start_time=-250

[frame]
image=units/undead/skeletonrider-attack[1~2].png:100
image="units/undead-skeletal/rider-moving.png:150"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -200}
[frame]
image="units/undead-skeletal/rider-attack.png:200"
[/frame]
[frame]
image="units/undead-skeletal/rider-moving.png:50"
[/frame]

[horse_sound_frame]
sound=horse-canter.wav
[/horse_sound_frame]

{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -75}
[/attack_anim]
[/unit_type]

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