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Fix hanging, chasm stone, and plank bridge elevations
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The N-S hanging bridge variant does not need an elevation shift, and
all diagonal variants of the other two were missing their own.
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irydacea committed Aug 25, 2015
1 parent f3e8f25 commit 43ddf82
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Showing 2 changed files with 8 additions and 1 deletion.
4 changes: 4 additions & 0 deletions changelog
Expand Up @@ -13,6 +13,10 @@ Version 1.12.4+dev:
* Fix scenario ending to early for players that are defeated if there are
still players fighting and victory_when_enemies_defeated=no.
* Fix 'enemies defated' event causing OOS error in mp scenarios.
* Terrains:
* Removed unit elevation from N-S hanging bridges
* Added unit elevation to NW-SE and SW-NE stone chasm bridges
* Added unit elevation to NW-SE and SW-NE plank bridges
* User interface:
* Force uniform font rendering settings across X11 and Apple OS X, avoiding
color glitches resulting from incorrect applications of subpixel hinting
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5 changes: 4 additions & 1 deletion data/core/terrain.cfg
Expand Up @@ -2095,7 +2095,6 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bh|
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=20
editor_group=bridge, cave
[/terrain_type]

Expand All @@ -2108,6 +2107,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bcx\
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
Expand All @@ -2119,6 +2119,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bcx/
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
Expand All @@ -2142,6 +2143,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bp\
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
Expand All @@ -2153,6 +2155,7 @@ For those who go by land or sea, a bridge is the best of both worlds — for gam
string=^Bp/
default_base=Qxu
aliasof=_bas, Gt
unit_height_adjust=22
editor_group=bridge, cave
hide_help=yes
[/terrain_type]
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