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SotA: Don't show recall to avoid undead recruit animation
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Also for consistency with the campaign's RECALL_LOYAL_UNITS macro.
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sigurdfdragon committed Apr 22, 2020
1 parent 15809d5 commit 459f947
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Expand Up @@ -182,14 +182,17 @@
[recall]
id=Shynal
x,y=3,10
show=no
[/recall]
[recall]
id=Corpse Shynal
x,y=3,10
show=no
[/recall]
[recall]
id=Carcyn
x,y=3,10
show=no
[/recall]
[modify_unit]
[filter]
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Expand Up @@ -81,14 +81,17 @@
[recall]
id=Shynal
x,y=8,14
show=no
[/recall]
[recall]
id=Corpse Shynal
x,y=8,14
show=no
[/recall]
[recall]
id=Carcyn
x,y=8,15
show=no
[/recall]

[set_variable]
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Expand Up @@ -87,14 +87,17 @@ I never would have been able to escape the trees without ghosts. They had proven
[recall]
id=Shynal
x,y=13,2
show=no
[/recall]
[recall]
id=Corpse Shynal
x,y=13,2
show=no
[/recall]
[recall]
id=Carcyn
x,y=14,3
show=no
[/recall]
[modify_unit]
[filter]
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Expand Up @@ -232,23 +232,28 @@ Now the process is complete for both of us. I posted a guard so nothing could ha
[recall]
id=Carcyn
x,y=44,11
show=no
[/recall]
# Only one Shynal will be recalled.
[recall]
id=Shynal
x,y=44,11
show=no
[/recall]
[recall]
id=Corpse Shynal
x,y=44,11
show=no
[/recall]
[recall]
id=Bone Captain
x,y=39,9
show=no
[/recall]
[recall]
id=Vendraxis
x,y=39,10
show=no
[/recall]

# This map is just a larger version of the previous one, and that one had
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