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Fix broken Fix_Xcode_Dependencies script and README after latest changes
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hrubymar10 committed Jan 28, 2019
1 parent d3eebd6 commit 4d08b1e
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2 changes: 1 addition & 1 deletion projectfiles/Xcode/Fix_Xcode_Dependencies
Expand Up @@ -50,7 +50,7 @@ if [ -z "$MY_PATH" ] ; then
fi
cd "$MY_PATH"

if ! [ -d "Wesnoth.xcodeproj" ]; then
if ! [ -d "The Battle for Wesnoth.xcodeproj" ]; then
echo "Error: I am in bad directory! I must be in wesnoth/projectfiles/Xcode !" >&2
exit 1
fi
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2 changes: 1 addition & 1 deletion projectfiles/Xcode/README.md
Expand Up @@ -35,7 +35,7 @@ Builds for maximum compiling speed, and uses the current OS as the SDK. If you j
2. Use `Finder` to navigate into `wesnoth/projectfiles/Xcode` . And now, there will be 2 options.
3. Double click on `Fix_Xcode_Dependencies` script and wait until it will be done.
5. (Optional) Compile translations as it is described in **Translations** section.
6. Now you can open `Wesnoth.xcodeproj` file in Xcode.
6. Now you can open `The Battle for Wesnoth.xcodeproj` file in Xcode.

## Translations
To compile translations you need `gettext-tools` and `scons`. You can obtain these tools using `brew install gettext scons`. In the Terminal, `cd` to the Wesnoth root directory, and run `scons translations`. This will compile all the translations into a translations directory.
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