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Update changelog (and eliminate trailing spaces)
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mattsc committed Jun 13, 2014
1 parent 054c96b commit 536458c
Showing 1 changed file with 8 additions and 7 deletions.
15 changes: 8 additions & 7 deletions changelog
Expand Up @@ -5,6 +5,7 @@ Version 1.11.15+dev:
* Legend of Wesmere
* Disabled the non finished chapters 4 and 5 in the mp port.
* Fix scenario 3 which was broken after a map change.
* Son of the Black Eye: minor balance tweaks to scenarios 15, 17 and 18
* Editor:
* Added an entry for the terrain description help to the context menu.
* Default hotkey bindings for brushes (1-5)
Expand Down Expand Up @@ -46,19 +47,19 @@ Version 1.11.15+dev:
* Fix bug #21717: "F5->reload wml tree" doesn't work in editor.
* Fix bug #21298: Minimap shows invisible overlays
* Fix bug #22116: unlock movement when attacking enemy+discovering in fog
* Fix bug #21397: "Saving and loading may cause a side's turn is not
* Fix bug #21397: "Saving and loading may cause a side's turn is not
initialized".
* Fix bug which caused no units to be displayed when reloading an end of
scenario save, by stripping them from the save file. However, this does
not fix bug #15545, which was the reason that this behavior was introduced.
* Fix bug #22123 "Replays don't reset map when reset button is pressed,
* Fix bug which caused no units to be displayed when reloading an end of
scenario save, by stripping them from the save file. However, this does
not fix bug #15545, which was the reason that this behavior was introduced.
* Fix bug #22123 "Replays don't reset map when reset button is pressed,
causing OOS"
* Fix bug #22147: Assertion error when a network error is thrown during the game.
* Removed the YetAnotherMapGenerator (not finished)
* Fix bug #22134: Campaign prefix not used in mp campaign saves
* Made the error messages sent to stderr when the core data dir is
incorrectly set more helpful.

Version 1.11.15:
* Graphics:
* Fixed bug #22045: Only blit neutral surfaces.
Expand All @@ -78,7 +79,7 @@ Version 1.11.15:
allow_new_game=yes
* Fix minor issue mentioned in #21800: team names not displayed properly
in debug mode.
* Fixup to bug fix 21882: fight_on_without_leader replaced with
* Fixup to bug fix 21882: fight_on_without_leader replaced with
"defeat_condition" flag of team. remove_from_carryover_on_leaders_loss
renamed to "remove_from_carryover_on_defeat". The WML developer now has
much more control: Instead of 'fight_on_without_leader'=yes/no, they have
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