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move carryover handling out of playcampaign.cpp
this also makes a small change in the savefile format: [endlevel] -> [end_level_data] in snapshots. we still have the "store_carryover" function in playcampaign.cpp which does the visual message. Note that the real carryover happens after linger mode while that message happens before linger mode this simplifies linger mode saves.
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