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Campaigns: Deploy Cutscene_Minimal theme for dialog only scenarios
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Used for scenarios that are dialog only and use [endlevel] linger=no.
Two scenarios in NR had linger=no added for Cutscene_Minimal use.
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sigurdfdragon authored and GregoryLundberg committed Nov 30, 2017
1 parent b44b8d4 commit 5e132d9
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Showing 24 changed files with 26 additions and 3 deletions.
1 change: 1 addition & 0 deletions data/campaigns/Dead_Water/scenarios/11_Getting_Help.cfg
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[scenario]
name= _ "Getting Help"
map_data="{campaigns/Dead_Water/maps/Talking_To_Tyegea.map}"
theme=Cutscene_Minimal

id=11_Getting_Help
next_scenario=12_Revenge
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1 change: 1 addition & 0 deletions data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg
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[scenario]
name= _ "Epilogue"
map_data="{campaigns/Dead_Water/maps/Home_1.map}"
theme=Cutscene_Minimal

id=13_Epilogue
next_scenario=null
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id=15_The_Council
name= _ "The Council"
map_data="{campaigns/Eastern_Invasion/maps/Throne_Room.map}"
theme=Cutscene_Minimal
turns=1
next_scenario=16_Weldyn_under_Attack

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1 change: 1 addition & 0 deletions data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg
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id=18_Epilogue
name= _ "Epilogue"
map_data="{campaigns/Eastern_Invasion/maps/Throne_Room.map}"
theme=Cutscene_Minimal
turns=1
victory_when_enemies_defeated=no
next_scenario=null
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map_data="{campaigns/Heir_To_The_Throne/maps/21_Elven_Council.map}"

turns=1
#theme=FullScreen
theme=Cutscene_Minimal

next_scenario=22_Return_to_Wesnoth

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turns=1
snapshot=no
next_scenario=14_Human_Alliance
#TODO enable if that is supported again
#theme=FullScreen
theme=Cutscene_Minimal

{SCENARIO_MUSIC the_deep_path.ogg}

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name= _ "Meeting With Dwarves"
map_data="{campaigns/Northern_Rebirth/maps/02_02_Meeting_With_Dwarves.map}"
next_scenario=03_To_the_Mines
theme=Cutscene_Minimal

{UNDERGROUND}

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name= _ "Dealings"
map_data="{campaigns/Northern_Rebirth/maps/05a_02_Dealings.map}"
next_scenario=06a_Old_Friend
theme=Cutscene_Minimal

{UNDERGROUND}

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2 changes: 2 additions & 0 deletions data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg
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next_scenario=null # Next was to be called 10b_New_Life
victory_when_enemies_defeated=no
map_data="{campaigns/Northern_Rebirth/maps/09b_Judgment.map}"
theme=Cutscene_Minimal

[story]
[part]
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[endlevel]
result=victory
linger=no
[/endlevel]
[/event]
[/scenario]
2 changes: 2 additions & 0 deletions data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg
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next_scenario=null
{INTRO_AND_SCENARIO_MUSIC "elf-land.ogg" "battle-epic.ogg"}
turns=-1
theme=Cutscene_Minimal
# Short story
[story]
[part]
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[endlevel]
result=victory
replay_save=no
linger=no
[/endlevel]
[/event]
[/scenario]
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turns=1
map_data="{campaigns/Sceptre_of_Fire/maps/2t_In_the_Dwarven_City.map}"
next_scenario=3_Searching_for_the_Runecrafter
theme=Cutscene_Minimal

{SCENARIO_MUSIC underground.ogg}

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turns=1
map_data="{campaigns/Sceptre_of_Fire/maps/3t_The_Council_Regathers.map}"
next_scenario=4_Gathering_Materials
theme=Cutscene_Minimal

{SCENARIO_MUSIC underground.ogg}

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turns=1
map_data="{campaigns/Sceptre_of_Fire/maps/4t_The_Jeweler.map}"
next_scenario=5_Hills_of_the_Shorbear_Clan
theme=Cutscene_Minimal

{SCENARIO_MUSIC underground.ogg}

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1 change: 1 addition & 0 deletions data/campaigns/Sceptre_of_Fire/scenarios/Epilogue.cfg
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id=Epilogue
turns=1
map_data="{campaigns/Sceptre_of_Fire/maps/Epilogue.map}"
theme=Cutscene_Minimal

{DEFAULT_SCHEDULE}

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turns=-1
next_scenario=03_Strange_Allies
victory_when_enemies_defeated=no
theme=Cutscene_Minimal

# Cutscene scenario. The map is of Hamel's audience chamber.
# Much later in the campaign we'll use a sort of dark mirror image
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map_data="{campaigns/The_Hammer_of_Thursagan/maps/13_Epilogue.map}"
turns=-1
victory_when_enemies_defeated=no
theme=Cutscene_Minimal

{UNDERGROUND}

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name= _ "Return to Oldwood"
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/05_The_Oldwood.map}"
turns=1
theme=Cutscene_Minimal

{DEFAULT_SCHEDULE}

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bonus=yes
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/11_Southbay_in_Winter.map}"
turns=1
theme=Cutscene_Minimal

{DEFAULT_SCHEDULE}

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name= _ "The Ka’lian"
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/16_The_Kalian.map}"
next_scenario=18_A_Spy_in_the_Woods
theme=Cutscene_Minimal

turns=30
{AFTERNOON}
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next_scenario=19_The_Vanguard
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/16_The_Kalian.map}"
turns=1
theme=Cutscene_Minimal

{AFTERNOON}

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next_scenario=22_The_Rise_of_Wesnoth
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/21_The_Plan.map}"
turns=1
theme=Cutscene_Minimal

{AFTERNOON}

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next_scenario=null
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/21_The_Plan.map}"
turns=1
theme=Cutscene_Minimal

{AFTERNOON}

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turns="-1"
snapshot=no
victory_when_enemies_defeated=no
theme=Cutscene_Minimal

{DAWN1}

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snapshot=no
victory_when_enemies_defeated=no
turns=-1
theme=Cutscene_Minimal

{DAWN1}

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