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Re-simplified explanation of healing, with nicer formatting
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ln-zookeeper committed Mar 4, 2016
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19 changes: 12 additions & 7 deletions data/core/help.cfg
Expand Up @@ -357,15 +357,20 @@ The current time of day can be observed under the minimap in the status pane. Fo
[topic]
id=healing
title= _ "Healing"
text= _ "In combat, your units will inevitably take damage. When a unit <ref>dst='advancement' text='advances'</ref>, it will heal fully. This can happen as you finish fighting an enemy, whether it is your turn or not. Wesnoth offers several other ways for your units to heal." + _"
text= _ "In combat, your units will inevitably take damage. There are several ways to heal your units. However, with the exception of resting, these do not stack; only one can occur per turn." + _ "

<italic>text='Curing units'</italic>: For each turn for each of your allies, units with the <ref>dst='ability_cures' text='cures'</ref> ability will cure Poison in your adjacent units." + _"
<italic>text='Healing units'</italic>: For each turn for each of your allies, units with the <ref>dst='ability_heals +4' text='heals'</ref> ability will heal your adjacent units if those units are not poisoned and were not cured by the same side this turn. Usual healing speed is <ref>dst='ability_heals +4' text='4HP'</ref> or <ref>dst='ability_heals +8' text='8HP'</ref> per turn." + _"
<italic>text='Villages, Regeneration and Oases'</italic>: A unit may also heal itself. To do that, it must either have <ref>dst='ability_regenerates' text='regeneration'</ref> ability, or be located in a village or oasis at the start of its turn. If such a unit was poisoned, it will heal itself from poison. If it was not poisoned and was not healed/cured by own units this turn, it will heal 8HP." + _"
<italic>text='Stopping poison'</italic>: If a unit is poisoned (and not cured) at the start of its turn, poison can still be stopped for this turn if there is an adjacent allied healer. Otherwise, the standard poison effect is applied." + _"
<italic>text='Resting'</italic>: A unit which neither moves, attacks, nor is attacked will heal 2 HP at the start of its turn. <ref>dst='traits_healthy' text='Healthy'</ref> units may rest while traveling." + _"
• <bold>text='Resting'</bold>: A unit which neither moves, attacks, nor is attacked will heal 2 HP in its next turn." + _ "
• <bold>text='Villages'</bold>: A unit which starts a turn in a village or oasis will heal 8HP. If the unit is poisoned, the poison will be cured instead." + _ "
• <ref>dst='ability_regenerates' text='Regeneration'</ref>: Certain units (such as trolls) will automatically heal 8HP every turn. If the unit is poisoned, the poison will be cured instead." + _ "
• <bold>text='Healing units'</bold>: Units with the <ref>dst='ability_heals +4' text='Heals'</ref> ability will heal each allied adjacent unit, usually <ref>dst='ability_heals +4' text='4HP'</ref> or <ref>dst='ability_heals +8' text='8HP'</ref> per turn, or prevent Poison from causing that unit damage." + _ "
• <bold>text='Curing units'</bold>: Units with the <ref>dst='ability_cures' text='cures'</ref> ability will cure Poison in all allied adjacent units (in preference to healing, if it has that ability as well)." + _ "
• <bold>text='Advancement'</bold>: When a unit <ref>dst='advancement' text='advances'</ref>, it will heal fully. This can happen as soon as your unit gains enough experience, whether it is your turn or not." + _ "

Finally, units heal fully between scenarios."
Resting can be combined with other forms of healing, but villages, regeneration, healing and curing cannot combine with each other: the best option will be used. Finally, units heal fully between scenarios." + _ "

<bold>text='Advanced'</bold>" + _ "

Unlike other forms of healing, the heals ability will not take effect on the healed unit’s turn, but on the healer’s turn. This means that while a unit surrounded by several healers on the same side will only receive healing from one healer per turn, a unit surrounded by healers from several allied sides will be healed once on each of said allied sides’ turns."
[/topic]
# wmllint: markcheck on
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