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TSG S01 Capture village
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On EASY a new village appears. If it had been there all along, the bandits would own it. Capture it for consistency.
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GregoryLundberg committed Sep 2, 2016
1 parent 623fe1e commit 64843c0
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Expand Up @@ -154,6 +154,10 @@
# Add a useful village on 'trivial' difficulty'.
#ifdef EASY
{MODIFY_TERRAIN Gg^Vh 13 23}
[capture_village]
side=2
x,y=13,23
[/capture_village]
#endif

# Modify the size of the keep of the enemy on 'simple' and 'easy' difficulties.
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