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Scenario files for WC 4p
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sevu committed Oct 27, 2021
1 parent 7721e8a commit 66cd8a0
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world_conquest_tek_scenario_res(4, 1, 23)
local generators = {
wct_map_generator("classic", "1a", 40, 20, 5, 9000, 3, 5, 2),
}

local function get_enemy_data(enemy_power)
return {
gold = 300,
bonus_gold = 150,
sides = {
wct_enemy(5, 1, 0, 0, 0, 4, 0),
}
}
end
return { generators = generators, get_enemy_data = get_enemy_data, turns = 23, player_gold = 100 }

-- [[
-- wct_enemy, 7 Werte
-- 1-2 wct_enemy_group_recall
-- 3-5 wct_enemy_group_commander
-- 6 wct_enemy_group_leader
-- ]]


-- [[
-- wct_map_generator
-- VORLETZTER WERT = ANZAHL DER SPIELERSEITEN (PARTEIEN)


--]]
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world_conquest_tek_scenario_res(4, 2, 26)
local generators = {
wct_map_generator("classic", "2a", 50, 22, 6, 10000, 4, 6, 7),
wct_map_generator("classic", "2b", 50, 22, 6, 10000, 4, 6, 7),
wct_map_generator("classic", "2c", 50, 22, 6, 10000, 4, 6, 7),
wct_map_generator("provinces", "2d", 50, 22, 6, 10000, 4, 6, 7),
wct_map_generator("paradise", "2e", 50, 22, 6, 10000, 4, 6, 7),
wct_map_generator("clayey", "2f", 50, 22, 6, 10000, 4, 6, 7),
}

local function get_enemy_data(enemy_power)
return {
gold = 300,
bonus_gold = 135,
sides = {
wct_enemy(5, 0, 0, 0, 0, 4, 0),
wct_enemy(6, 0, 1, 0, 0, 4, 0),
}
}
end
return { generators = generators, get_enemy_data = get_enemy_data, turns = 26, player_gold = 150 }
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world_conquest_tek_scenario_res(4, 3, 25)
local generators = {
wct_map_generator("savannah", "3a", 60, 23, 7, 12000, 5, 7, 7),
wct_map_generator("wreck", "3b", 60, 23, 7, 12000, 5, 7, 7),
wct_map_generator("delta", "3c", 60, 23, 7, 12000, 3, 7, 7),
wct_map_generator("sulfurous", "3d", 60, 23, 7, 12000, 5, 7, 7),
wct_map_generator("coral", "3e", 60, 23, 7, 12000, 5, 7, 7),
wct_map_generator("wetland", "3f", 60, 23, 7, 17500, 4, 7, 7),
}

local function get_enemy_data(enemy_power)
return {
gold = 300,
bonus_gold = 140,
sides = {
wct_enemy(5, 0, 0, 0, 0, 6, 1),
wct_enemy(6, 0, 0, 6, 0, 6, 1),
wct_enemy(7, 1, 1, 0, 0, "$($wc2_difficulty.enemy_power-3)", 4),
}
}
end
return { generators = generators, get_enemy_data = get_enemy_data, turns = 30, player_gold = 200 }
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world_conquest_tek_scenario_res(4, 4, 33)
local generators = {
wct_map_generator("classic", "4a", 64, 25, 8, 14000, 6, 8, 7),
wct_map_generator("classic", "4b", 64, 25, 8, 14000, 6, 8, 7),
wct_map_generator("provinces", "4c", 64, 25, 8, 14000, 6, 8, 7),
wct_map_generator("podzol", "4d", 64, 25, 8, 14000, 6, 8, 7),
wct_map_generator("wicked", "4e", 64, 25, 8, 19200, 5, 8, 7),
wct_map_generator("wild", "4f", 64, 25, 8, 14000, 6, 8, 7),
}

local function get_enemy_data(enemy_power)
return {
gold = 300,
bonus_gold = 150,
sides = {
wct_enemy(5, 2, 0, 5, 1, 11, 4),
wct_enemy(6, 0, 1, 0, 0, enemy_power, 3),
wct_enemy(7, 1, 1, 0, 0, enemy_power, 3),
wct_enemy(8, 0, 0, 3, 0, enemy_power, 3),
}
}
end
return { generators = generators, get_enemy_data = get_enemy_data, turns = 33, player_gold = 250 }
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world_conquest_tek_scenario_res(4, 6, 40)
local generators = {
wct_map_generator("classic", "6a", 75, 23, 10, 17770, 8, 10, 7),
wct_map_generator("maritime", "6b", 75, 23, 10, 17770, 8, 10, 7),
wct_map_generator("industrial", "6c", 75, 23, 10, 20125, 7, 10, 7),
wct_map_generator("feudal", "6d", 75, 23, 10, 17770, 8, 10, 7),
}

local function get_enemy_data(enemy_power)
return {
gold = 350,
bonus_gold = 175,
sides = {
wct_enemy(5, 3, 9, 2, 0, 21, (1+enemy_power)),
wct_enemy(6, 2, 8, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (2+enemy_power)),
wct_enemy(7, 3, 1, 7, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
wct_enemy(8, 2, 1, 0, 0, "$(3+$wc2_difficulty.enemy_power*2)", (1+enemy_power)),
wct_enemy(9, 2, 0, 2, 1, "$(3+$wc2_difficulty.enemy_power*2)", 11),
wct_enemy(10, 2, 1, 4, 1, 21, (1+enemy_power)),
}
}
end
return { generators = generators, get_enemy_data = get_enemy_data, turns = 40, player_gold = 350 }

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