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Update changelog
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gfgtdf committed Jun 17, 2016
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Expand Up @@ -16,9 +16,12 @@ Version 1.13.4+dev:
* Networking:
* Reworked the multiplayer server to use asio functions for networking
operations instead of SDL_net, thus it no longer depends on SDL_net and SDL.
* The client now uses boost::asio for communication with wesnothd too.
* Removed support for SDL 1.2. SDL 2 is now the only supported version.
* Terrains:
* Changed terrain code of Desert Mountains from Mdy to Mdd.
* Editor:
* Allow to set special locations in the editor which can then read by wml.
* User Interface:
* Various design improvements to GUI2 widgets
* New simpler GUI2 loading screen
Expand All @@ -29,6 +32,10 @@ Version 1.13.4+dev:
on vertical UI resolutions < 600.
* Improved the dialog for choosing what to do when a player leaves in
multiplayer.
* The side overwie now also shows allied human sides in sp even if
they aren't discovered yet
* Added an option to disable the loadingscreen animation since it caused
bugs in some configurations.
* WML engine:
* Add color= attribute to [message].
* Fix some issues with [foreach]
Expand Down Expand Up @@ -139,6 +146,10 @@ Version 1.13.4+dev:
aspect[recruitment_instructions].facet[facet_id].recruit[recruit_id].
(For a limit, replace "recruit" with "limit".)
The [recruit] and [limit] tags now support id keys for this.
* Added side_name= attribute in [side], it's now no longer posible to
specify the current_player attribute in the [side] wml.
* unit filters, specially in wesnoth.get_units now have a limit= attribute
to limit the number or matched units.
* Lua API:
* wesnoth.match_unit can now take a location (rather than a unit) as
the optional third parameter. This will cause the filter to consider
Expand Down Expand Up @@ -217,6 +228,8 @@ Version 1.13.4+dev:
should return a table with keys "own" and "enemy", each of which may
be either a unit filter table or a function which takes a unit as a
parameter and returns true or false.
* Added wesnoth.game_events.on_mouse_move/on_mouse_actions callbacks
(fr #22635)
* Multiplayer:
* Hornshark Island: simplified multiplayer faction determination
* Wesnoth formula engine:
Expand Down Expand Up @@ -407,6 +420,13 @@ Version 1.13.3:
* Added name= and write_name= attributes in [item]
* Added description_alignment= key to [campaign]
* Fixed [put_to_recall_list] not working correctly (bug #24390)
* Wesnoth now does a stricter check in variablenames and doesn't allow
empty indexes like "a[].b" anymore.
* Lua API:
* Added wesnoth.read_file
* wesnoth.dofile/require now allow .. in relative paths.
* unit.level and unit.upkeep can now be changed via lua unit proxies.
* wesnoth.find_path is now available in lua map generators and allows border=yes/no parameter.
* Miscellaneous and bug fixes:
* Fix the new log code on Windows to actually use Unicode-aware functions
in a couple of places so Wesnoth does not quit on startup when trying to
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