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Integrate GLEW to the Visual Studio project
I also removed USE_GL_RENDERING (OpenGL rendering is now used unconditionally), moved initialization of gl::context out of the constructor, and added some light logging about OpenGL (so that, in the future with hardware-specific issues, we have a way to know which hardware is affected). This commit breaks build with anything except Visual Studio due to requiring OpenGL and GLEW but not linking to them.
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