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fixup includes
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cbeck88 committed Jun 25, 2014
1 parent 58d5b36 commit 6f08d88
Showing 1 changed file with 36 additions and 21 deletions.
57 changes: 36 additions & 21 deletions src/unit.cpp
Expand Up @@ -18,28 +18,43 @@
*/

#include "unit.hpp"

#include "actions/move.hpp"
#include "formula_string_utils.hpp"
#include "game_board.hpp"
#include "game_events/handlers.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "random_new.hpp"
#include "resources.hpp"
#include "scripting/lua.hpp"
#include "sdl/utils.hpp"
#include "side_filter.hpp"
#include "team.hpp"
#include "terrain_filter.hpp"
#include "global.hpp"

#include "formula_string_utils.hpp" // for vgettext
#include "game_board.hpp" // for game_board
#include "game_config.hpp" // for add_color_info, etc
#include "game_errors.hpp" // for game_error
#include "game_events/handlers.hpp" // for add_events
#include "game_preferences.hpp" // for encountered_units
#include "gettext.hpp" // for N_
#include "log.hpp" // for LOG_STREAM, logger, etc
#include "make_enum.hpp" // for operator<<, operator>>
#include "map.hpp" // for gamemap
#include "random_new.hpp" // for generator, rng
#include "resources.hpp" // for units, gameboard, teams, etc
#include "scripting/lua.hpp" // for LuaKernel
#include "side_filter.hpp" // for side_filter
#include "team.hpp" // for team, get_teams, etc
#include "terrain_filter.hpp" // for terrain_filter
#include "unit_abilities.hpp" // for effect, filter_base_matches
#include "unit_animation.hpp" // for unit_animation
#include "unit_animation_component.hpp" // for unit_animation_component
#include "unit_formula_manager.hpp" // for unit_formula_manager
#include "unit_id.hpp"
#include "unit_abilities.hpp"
#include "unit_animation_component.hpp"
#include "unit_formula_manager.hpp"

#include <boost/bind.hpp>
#include <boost/foreach.hpp>
#include "unit_map.hpp" // for unit_map, etc
#include "variable.hpp" // for vconfig, etc

#include <boost/foreach.hpp> // for auto_any_base, etc
#include <boost/intrusive_ptr.hpp> // for intrusive_ptr
#include <cassert> // for assert
#include <cstdlib> // for NULL, rand
#include <exception> // for exception
#include <iterator> // for back_insert_iterator, etc
#include <new> // for operator new
#include <ostream> // for operator<<, basic_ostream, etc
#include "SDL_video.h" // for SDL_Color

namespace t_translation { struct t_terrain; }

static lg::log_domain log_unit("unit");
#define DBG_UT LOG_STREAM(debug, log_unit)
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