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Updated changelogs
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ln-zookeeper committed May 11, 2017
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13 changes: 13 additions & 0 deletions changelog
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Version 1.13.7+dev:
* Campaigns:
* Son of the Black-Eye:
* Balancing changes for 'Silent Forest'.
* Under the Burning Suns:
* New sprites for Quenoth Youth (Kaleh and Nym) and Human Commander.
* Applied a color shift to the human units in S8 and S9 to give them a more
unique look.
* Editor:
* Fixed a crash when placing units.
* Restored the ability to preview different ToDs.
Expand All @@ -7,6 +14,10 @@ Version 1.13.7+dev:
* Object types can now be used in contexts where previously only a list or
map was accepted - for example in the filter() function. They will be
treated as a map in such cases.
* Graphics:
* Fixed items not receiving ToD lighting.
* Portraits for many Walking Corpse and Soulless race variants.
* New animations: Dwarvish Fighter idle.
* Language and i18n:
* Updated translations: British English, Chinese (Simplified), Lithuanian,
Slovak, Spanish
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* Fix [volume] not accepting 100% as the new volume.
* New concat_to_* keys in unit_type inheritance allow amending keys
* Accept [story] as ActionWML in events
* Added a ~NO_TOD_SHIFT() ImagePathFunction which can be used on terrain and
item images to prevent them from being affected by ToD lighting.
* Miscellaneous and bug fixes:
* Fixed base animation showing on walking corpse & soulless bats (bug #25673)

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9 changes: 9 additions & 0 deletions players_changelog
Expand Up @@ -3,12 +3,21 @@ changes may be omitted). For a complete list of changes, see the main
changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog

Version 1.13.7+dev:
* Under the Burning Suns:
* New sprites for Quenoth Youth (Kaleh and Nym) and Human Commander.

* Graphics:
* Portraits for many Walking Corpse and Soulless race variants.
* New animations: Dwarvish Fighter idle.

* Language and i18n:
* Updated translations: British English, Chinese (Simplified), Lithuanian,
Slovak, Spanish.

* User Interface:
* Double-clicking an add-on now installs, updates, uninstalls or publishes it
depending on the situation.

* Miscellaneous and bug fixes:
* Fixed base animation showing on walking corpse & soulless bats (bug #25673)

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