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add comment about unused code.
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gfgtdf committed Jun 11, 2014
1 parent ea4af52 commit 7154ab4
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/savegame.cpp
Expand Up @@ -296,7 +296,7 @@ void loadgame::set_gamestate()
gamestate_ = saved_game(load_config_);
#if 0
//we dont need this code since we always restore our random from [snapshot] or [replay_start] (execpt for start of scenario saves where we dont have those)

//also the random_seed isn't stored at toplevel anymore.


// Get the status of the random in the snapshot.
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