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LoW: Remove redundant AI definitions
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These are used by default, so there's no need to specifically include them.
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CelticMinstrel committed Mar 31, 2018
1 parent 70525be commit 731c798
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Showing 8 changed files with 0 additions and 19 deletions.
Expand Up @@ -179,7 +179,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
{TRAIT_AGED}
{TRAIT_INTELLIGENT}
[/modifications]
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
{AI_SIMPLE_ALWAYS_ASPECT leader_value 0}
Expand Down Expand Up @@ -215,7 +214,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
#endif
{GOLD 120 160 200}
{INCOME 10 20 30}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
Expand Down Expand Up @@ -244,7 +242,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h

{GOLD 120 140 160}
{INCOME 10 20 30}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,mixed fighter,archer,mixed fighter"}
Expand Down Expand Up @@ -290,7 +287,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
#endif
{GOLD 100 130 160}
{INCOME 10 30 50}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
Expand Down Expand Up @@ -327,7 +323,6 @@ This is the story of Kalenz, Landar, and of the Elves in the first days of the h
#endif
{GOLD 100 130 160}
{INCOME 10 30 50}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
Expand Down
Expand Up @@ -105,7 +105,6 @@
team_name=player,trolls
user_team_name= _ "Neutrals"
#endif
{ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag
[ai]
{AI_SIMPLE_ALWAYS_ASPECT caution 0}
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
Expand Down Expand Up @@ -440,7 +439,6 @@
#endif
{GOLD 170 240 270}

{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter, mixed fighter"}
[goal]
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Expand Up @@ -268,7 +268,6 @@
{INCOME 4 8 12}
village_gold=1

{ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag
[ai]
{AI_SIMPLE_NIGHT_ASPECT aggression 1}
{AI_SIMPLE_NIGHT_ASPECT caution 0}
Expand Down Expand Up @@ -305,7 +304,6 @@
{INCOME 4 8 12}
village_gold=1

{ai/aliases/stable_singleplayer.cfg} #note that this MUST be given OUTSIDE the 'ai' tag
[ai]
{AI_SIMPLE_NIGHT_ASPECT aggression 1}
{AI_SIMPLE_NIGHT_ASPECT caution 0}
Expand Down
Expand Up @@ -115,7 +115,6 @@ Chapter Two"
#else
recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
Expand All @@ -141,7 +140,6 @@ Chapter Two"
#else
recruit=Saurian Skirmisher, Saurian Augur, Saurian Ambusher
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}
[/ai]
Expand Down
Expand Up @@ -113,7 +113,6 @@
)}

#define SAURIAN_AI
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout, scout, healer"}
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Expand Up @@ -112,7 +112,6 @@
{PLAYER_TEAM}
{FLAG_VARIANT knalgan}

{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter,fighter,mixed fighter"}
[/ai]
Expand Down Expand Up @@ -142,7 +141,6 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Knight, Orcish Slayer, Orcish Warrior
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter, archer, scout, fighter, fighter, archer, mixed fighter"}
Expand Down Expand Up @@ -173,7 +171,6 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Orcish Warrior
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
Expand Down Expand Up @@ -202,7 +199,6 @@
team_name=orcs
user_team_name= _ "Enemies"
{TROLL_SETUP}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter"}
Expand Down
Expand Up @@ -239,7 +239,6 @@
extra_recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager
#endif

{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
Expand Down Expand Up @@ -267,7 +266,6 @@
extra_recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Shaman, Troll Warrior, Troll Hero
#endif

{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
#ifdef EASY
Expand Down
Expand Up @@ -164,7 +164,6 @@
allow_player=no
{PLAYER_TEAM}
recruit=Elvish Fighter, Elvish Archer, Elvish Shaman, Elvish Hero, Elvish Marksman, Elvish Ranger, Elvish Druid, Elvish Sorceress
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_SIMPLE_ALWAYS_ASPECT passive_leader_shares_keep yes}
{AI_SIMPLE_ALWAYS_ASPECT villages_per_scout 0}
Expand Down

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