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updated British English translation
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ivanovic committed Feb 19, 2018
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2 changes: 2 additions & 0 deletions players_changelog
Expand Up @@ -3,6 +3,8 @@ changes may be omitted). For a complete list of changes, see the main
changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog

Version 1.13.11+dev:
* Language and i18n:
* Updated translations: British English


Version 1.13.11:
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8 changes: 3 additions & 5 deletions po/wesnoth-ai/en_GB.po
Expand Up @@ -9,15 +9,15 @@ msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2017-09-25 12:27+1000\n"
"PO-Revision-Date: 2018-02-15 13:13+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: \n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.2\n"
"X-Generator: Poedit 2.0.6\n"

#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
Expand Down Expand Up @@ -1789,10 +1789,8 @@ msgstr "Messenger"

#. [event]
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:121
#, fuzzy
#| msgid "Messenger Waypoint 2"
msgid "Messenger Waypoint 1"
msgstr "Messenger Waypoint 2"
msgstr "Messenger Waypoint 1"

#. [event]
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:123
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24 changes: 9 additions & 15 deletions po/wesnoth-anl/en_GB.po
Expand Up @@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 17:01 UTC\n"
"PO-Revision-Date: 2015-08-24 17:38+1000\n"
"PO-Revision-Date: 2018-02-15 13:14+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
Expand All @@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.8.4\n"
"X-Generator: Poedit 2.0.6\n"

#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
Expand Down Expand Up @@ -62,48 +62,42 @@ msgstr "You must survive until turn 25."
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:71
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:85
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:99
#, fuzzy
#| msgid "teamname^Team 1"
msgid "teamname^Settlers"
msgstr "Team 1"
msgstr "Settlers"

#. [side]: type=Death Knight
#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:117
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:148
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:179
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:210
#, fuzzy
#| msgid "teamname^Team 1"
msgid "teamname^Enemies"
msgstr "Team 1"
msgstr "Enemies"

#. [side]: type=Death Knight
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:126
msgid "Mal Sevu"
msgstr ""
msgstr "Mal Sevu"

#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:157
msgid "Gol Goroth"
msgstr ""
msgstr "Gol Goroth"

#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:188
msgid "Greg"
msgstr ""
msgstr "Greg"

#. [side]: type=Death Knight
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:219
msgid "Mal Shiki"
msgstr ""
msgstr "Mal Shiki"

#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:245
#, fuzzy
#| msgid "teamname^Team 1"
msgid "teamname^Prisoners"
msgstr "Team 1"
msgstr "Prisoners"

# TODO: meh... maybe convert these to their "-ern" forms
#. [message]: speaker=narrator
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8 changes: 3 additions & 5 deletions po/wesnoth-editor/en_GB.po
Expand Up @@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 20:01+0300\n"
"PO-Revision-Date: 2017-05-15 19:45+1000\n"
"PO-Revision-Date: 2018-02-15 13:14+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
Expand All @@ -15,7 +15,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.2\n"
"X-Generator: Poedit 2.0.6\n"

#. [brush]: id=brush-1
#: data/core/editor/brushes.cfg:6
Expand Down Expand Up @@ -484,10 +484,8 @@ msgid "Add"
msgstr "Add"

#: src/editor/palette/location_palette.cpp:257
#, fuzzy
#| msgid "New Location Identifer"
msgid "New Location Identifier"
msgstr "New Location Identifer"
msgstr "New Location Identifier"

#: src/editor/palette/location_palette.cpp:261
msgid "Delete"
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162 changes: 40 additions & 122 deletions po/wesnoth-help/en_GB.po
Expand Up @@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2018-02-12 20:01+0300\n"
"PO-Revision-Date: 2018-02-10 02:19+1100\n"
"PO-Revision-Date: 2018-02-15 13:33+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
Expand Down Expand Up @@ -3194,15 +3194,6 @@ msgstr ""
# TODO: "bewteen" -> "between" in the original
#. [topic]: id=general_commands
#: data/core/help.cfg:549
#, fuzzy
#| msgid ""
#| "\n"
#| "Set or toggle player on side between human and AI player. The player/"
#| "client who controls that side needs to issue this command. If no second "
#| "parameter is supplied, toggle bewteen human and AI. If it is ‘on’, set an "
#| "AI controller. If it is ‘off’ set a human controller. Defaults to the "
#| "currently active side if no parameter is supplied.\n"
#| "\n"
msgid ""
"\n"
"Set or toggle player on side between human and AI player. The player/client "
Expand Down Expand Up @@ -4998,6 +4989,17 @@ msgid ""
"place by their stronger siblings. The stronger ones will routinely grab most "
"of the food and thus grow stronger still, while their weaker siblings do not."
msgstr ""
"Despite orcs' reliance on raw strength, few of their children are destined "
"to grow to possess any. Goblins are, despite their appearance, born as "
"siblings to the orcs and members of the same race. While other races usually "
"bear children singly or in pairs, orcs will have large litters of children "
"all at once, causing their populations to explode. Within any litter, there "
"will be only one or two who grow to the strength of a \"true orc\", a few "
"who are born slightly smaller and weaker, and the rest, often a full half of "
"any litter, are much weaker and destined to be goblins. Almost as newborns "
"the class system of orcish society is visible, with the weak put in their "
"place by their stronger siblings. The stronger ones will routinely grab most "
"of the food and thus grow stronger still, while their weaker siblings do not."

#. [race]: id=bats
#: data/core/units.cfg:46
Expand Down Expand Up @@ -5415,26 +5417,6 @@ msgstr "Goblins"

#. [race]: id=goblin
#: data/core/units.cfg:151
#, fuzzy
#| msgid ""
#| "Goblins are, despite their appearance, born as siblings to the orcs and "
#| "members of the same race. While other races usually bear children singly "
#| "or in pairs, orcs will have large litters of children all at once, "
#| "causing their populations to explode rather quickly. Within any litter, "
#| "there will only be one or two true orcs, who will grow to the full size "
#| "and strength of their race. A few more will be half-orcs, notably weaker "
#| "than their big brothers, and relegated to supporting roles in combat, "
#| "such as archery. The rest, often a full half of more of any litter, will "
#| "be goblins. Goblins are puny and quite frail, rarely growing past the "
#| "size and stature of a human child. Goblins are born into a lifetime of "
#| "near-slavery to their larger kin, and used as sword-fodder in battle. "
#| "They thrive in spite of their tragic fate; in part because they are so "
#| "very numerous, and also because their brother orcs are well aware how "
#| "dependent they are on the goblins.\n"
#| "\n"
#| "Goblins perform the bulk of manual labor needed by the orcs, with the "
#| "sole exception of jobs that require the brute strength of true orcs. "
#| "Those the orcs revel in as proof of their prowess."
msgid ""
"\n"
"\n"
Expand All @@ -5449,23 +5431,18 @@ msgid ""
"that require the brute strength of true orcs. Those the orcs revel in as "
"proof of their prowess."
msgstr ""
"Goblins are, despite their appearance, born as siblings to the orcs and "
"members of the same race. While other races usually bear children singly or "
"in pairs, orcs will have large litters of children all at once, causing "
"their populations to explode rather quickly. Within any litter, there will "
"only be one or two true orcs, who will grow to the full size and strength of "
"their race. A few more will be half-orcs, notably weaker than their big "
"brothers, and relegated to supporting roles in combat, such as archery. The "
"rest, often a full half of more of any litter, will be goblins. Goblins are "
"puny and quite frail, rarely growing past the size and stature of a human "
"child. Goblins are born into a lifetime of near-slavery to their larger kin, "
"and used as sword-fodder in battle. They thrive in spite of their tragic "
"fate; in part because they are so very numerous, and also because their "
"brother orcs are well aware how dependent they are on the goblins.\n"
"\n"
"Goblins perform the bulk of manual labour needed by the orcs, with the sole "
"exception of jobs that require the brute strength of true orcs. Those the "
"orcs revel in as proof of their prowess."
"\n"
"\n"
"Goblins are puny and quite frail, rarely growing past the size and stature "
"of a human child.\n"
"\n"
"Goblins are born into a lifetime of near-slavery to their larger kin, and "
"used as sword-fodder in battle. They thrive in spite of their tragic fate; "
"in part because they are so very numerous, and also because their brother "
"orcs are well aware how dependent they are on the goblins. They perform the "
"bulk of manual labour needed by the orcs, with the sole exception of jobs "
"that require the brute strength of true orcs. Those the orcs revel in as "
"proof of their prowess."

#. [race]: id=gryphon
#: data/core/units.cfg:168
Expand Down Expand Up @@ -5624,6 +5601,8 @@ msgid ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."
msgstr ""
"The Dunefolk are a human culture inhabiting the dry deserts in the southern "
"region of the Great Continent."

#. [race]: id=khalifate
#: data/core/units.cfg:226
Expand Down Expand Up @@ -5843,65 +5822,6 @@ msgstr "Orcs"

#. [race]: id=orc
#: data/core/units.cfg:307
#, fuzzy
#| msgid ""
#| "In appearance, orcs are half men and half beasts. They are taller, "
#| "sturdier and stronger than humans. They are warlike, savage, and cruel by "
#| "nature. Their blood is darker and thicker than that of normal humans and "
#| "they have little care for personal hygiene or their personal appearance. "
#| "Although Orcs are violent even among themselves, they are pack-oriented; "
#| "an orc never travels long or lives in groups smaller than half a dozen.\n"
#| "\n"
#| "<header>text='Society'</header>\n"
#| "Almost every orc is a member of a tribe or a clan. Relations between "
#| "neighboring tribes are usually violent, except in cases of a mutual enemy "
#| "threatens their existence or prospects of great plunder override mutual "
#| "animosity. Occasionally, a single strong chieftain may emerge to lead "
#| "multiple tribes from time to time, usually through intimidation of "
#| "followers. An orc tribe in times of peace tends to focus almost solely on "
#| "strengthening itself in preparation for the next armed conflict. Orcs are "
#| "known to possess a crude system of writing — usually in blood — although "
#| "it’s most commonly used to trade insults or threats among tribal "
#| "leaders.\n"
#| "\n"
#| "Orc societies are based on little else but strength; might makes right, "
#| "and a leader leads and survives only as long as no one manages to wrest "
#| "the title from him. A constant struggle for power simmers among potential "
#| "tribal chiefs. An orcish leader rarely lives more than a handful of years "
#| "to enjoy his absolute authority before being killed for his position — "
#| "although history knows some notable exceptions. Orcs hold no particular "
#| "honor code and while indisputable raw strength is usually the preferred "
#| "method of displaying power, assassination, poisoning and backstabbing are "
#| "completely viable means to further one’s own goals.\n"
#| "\n"
#| "Orcs mostly live in rural areas, often in foothills or mountainous "
#| "regions, sometimes in caves. They grow no crops nor keep livestock, but "
#| "are competent hunters as a result of their physical stature and "
#| "brutality. Due to their large numbers they are capable of hunting an area "
#| "virtually clean of anything larger than rodents in relatively short "
#| "period of time. Due to this and their unstable leadership, orcish tribes "
#| "tend to lead a semi-nomadic lifestyle, never settling in one region for "
#| "too long. The larger tribes may establish themselves firmly in an area "
#| "for years or even decades and build large encampments almost resembling "
#| "cities, but even these are easily dismantled and abandoned if there is a "
#| "need to relocate the horde.\n"
#| "\n"
#| "The oldest known orcs have been around 50 to 60 years of age, but very "
#| "few individuals ever live to see over two or three decades before meeting "
#| "their end either in war or by the hand of one of their kin. The oldest "
#| "orcs are often shamans, which are perhaps the only ones most of their "
#| "kind sees as being trustworthy and neutral. The origins of this custom "
#| "are unknown, as the shamans do not directly contribute much to orcish "
#| "societies but only act as advisors — not something orcs tend to otherwise "
#| "tolerate. Shamans are in many ways the opposite of most other orcs: they "
#| "are often physically withered and frail in comparison and lack skill in "
#| "battle. Despite their reliance on raw strength, not nearly all orcs are "
#| "destined to grow to possess any. Many orcs are born smaller and weaker "
#| "than the rest, and already almost as newborns are put in their place by "
#| "their stronger siblings. The stronger ones will routinely grab most of "
#| "the food and thus grow stronger still, while their weaker siblings do "
#| "not. Many of these individuals tend to specialize in other skills, like "
#| "archery or assassination."
msgid ""
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
Expand Down Expand Up @@ -5953,16 +5873,16 @@ msgid ""
"withered and frail in comparison and lack skill in battle.\n"
"\n"
msgstr ""
"In appearance, orcs are half men and half beasts. They are taller, sturdier "
"and stronger than humans. They are warlike, savage, and cruel by nature. "
"Their blood is darker and thicker than that of normal humans and they have "
"little care for personal hygiene or their personal appearance. Although Orcs "
"are violent even among themselves, they are pack-oriented; an orc never "
"travels long or lives in groups smaller than half a dozen.\n"
"In appearance, orcs resemble humans but with some bestial features. They are "
"taller, sturdier and stronger than humans. They are warlike, savage, and "
"cruel by nature. Their blood is darker and thicker than that of humans, and "
"they have little care for personal hygiene or their personal appearance. "
"Although Orcs are violent even among themselves, they are pack-oriented; an "
"orc never travels alone or lives in groups smaller than half a dozen.\n"
"\n"
"<header>text='Society'</header>\n"
"Almost every orc is a member of a tribe or a clan. Relations between "
"neighbouring tribes are usually violent, except in cases of a mutual enemy "
"neighboring tribes are usually violent, except in cases of a mutual enemy "
"threatens their existence or prospects of great plunder override mutual "
"animosity. Occasionally, a single strong chieftain may emerge to lead "
"multiple tribes from time to time, usually through intimidation of "
Expand All @@ -5976,7 +5896,7 @@ msgstr ""
"title from him. A constant struggle for power simmers among potential tribal "
"chiefs. An orcish leader rarely lives more than a handful of years to enjoy "
"his absolute authority before being killed for his position — although "
"history knows some notable exceptions. Orcs hold no particular honour code "
"history knows some notable exceptions. Orcs hold no particular honor code "
"and while indisputable raw strength is usually the preferred method of "
"displaying power, assassination, poisoning and backstabbing are completely "
"viable means to further one’s own goals.\n"
Expand All @@ -6000,14 +5920,8 @@ msgstr ""
"the shamans do not directly contribute much to orcish societies but only act "
"as advisers — not something orcs tend to otherwise tolerate. Shamans are in "
"many ways the opposite of most other orcs: they are often physically "
"withered and frail in comparison and lack skill in battle. Despite their "
"reliance on raw strength, not nearly all orcs are destined to grow to "
"possess any. Many orcs are born smaller and weaker than the rest, and "
"already almost as newborns are put in their place by their stronger "
"siblings. The stronger ones will routinely grab most of the food and thus "
"grow stronger still, while their weaker siblings do not. Many of these "
"individuals tend to specialize in other skills, like archery or "
"assassination."
"withered and frail in comparison and lack skill in battle.\n"
"\n"

#. [race]: id=orc
#: data/core/units.cfg:318
Expand All @@ -6017,6 +5931,10 @@ msgid ""
"Orcs who were not the strongest of their litter tend to specialize in other "
"skills, like archery or assassination."
msgstr ""
"\n"
"\n"
"Orcs who were not the strongest of their litter tend to specialize in other "
"skills, like archery or assassination."

#. [race]: id=troll
#: data/core/units.cfg:327
Expand Down

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