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Add WML unit test for unupgradable (#3336)
* Add WML unit test for unupgradable * Follow [do_command] requirements
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# This unit test defines a WML object based implementation of the "unupgradable" ability | ||
# https://github.com/ProditorMagnus/Ageless-for-1-14/blob/52c1eaf31722bb58046a1b459d4f29daa8d88487/data/general_data/weapon_specials/unupgradable.cfg | ||
# and checks that it works. What is being tested here is that | ||
# [swarm] with swarm_attacks_max=swarm_attacks_min prevents strike changes | ||
# - through [attacks] | ||
# - through [effect] increase_attacks | ||
|
||
{GENERIC_UNIT_TEST "swarm_disables_upgrades" ( | ||
[event] | ||
name=start | ||
[modify_unit] | ||
[filter] | ||
[/filter] | ||
max_hitpoints=100 | ||
hitpoints=100 | ||
attacks_left=1 | ||
[/modify_unit] | ||
[object] | ||
silent=yes | ||
[effect] | ||
apply_to=attack | ||
[set_specials] | ||
mode=append | ||
[swarm] | ||
swarm_attacks_max=1 | ||
swarm_attacks_min=1 | ||
[/swarm] | ||
[attacks] | ||
value=10 | ||
[/attacks] | ||
[attacks] | ||
add=13 | ||
[/attacks] | ||
[damage] | ||
value=1 | ||
[/damage] | ||
[chance_to_hit] | ||
value=100 | ||
[/chance_to_hit] | ||
[/set_specials] | ||
[/effect] | ||
[filter] | ||
id=bob | ||
[/filter] | ||
[/object] | ||
[object] | ||
silent=yes | ||
[effect] | ||
apply_to=attack | ||
[set_specials] | ||
mode=append | ||
[attacks] | ||
value=10 | ||
[/attacks] | ||
[damage] | ||
value=1 | ||
[/damage] | ||
[chance_to_hit] | ||
value=100 | ||
[/chance_to_hit] | ||
[/set_specials] | ||
[/effect] | ||
[filter] | ||
id=alice | ||
[/filter] | ||
[/object] | ||
[object] | ||
silent=yes | ||
[filter] | ||
id=bob | ||
[/filter] | ||
[effect] | ||
apply_to=attack | ||
increase_attacks=12 | ||
[/effect] | ||
[/object] | ||
|
||
[store_unit] | ||
[filter] | ||
id=alice | ||
[/filter] | ||
variable=a | ||
kill=yes | ||
[/store_unit] | ||
[store_unit] | ||
[filter] | ||
id=bob | ||
[/filter] | ||
variable=b | ||
[/store_unit] | ||
[unstore_unit] | ||
variable=a | ||
find_vacant=yes | ||
x,y=$b.x,$b.y | ||
[/unstore_unit] | ||
[store_unit] | ||
[filter] | ||
id=alice | ||
[/filter] | ||
variable=a | ||
[/store_unit] | ||
|
||
[do_command] | ||
[attack] | ||
weapon=0 | ||
defender_weapon=0 | ||
[source] | ||
x,y=$a.x,$a.y | ||
[/source] | ||
[destination] | ||
x,y=$b.x,$b.y | ||
[/destination] | ||
[/attack] | ||
[/do_command] | ||
[store_unit] | ||
[filter] | ||
id=alice | ||
[/filter] | ||
variable=a | ||
[/store_unit] | ||
[store_unit] | ||
[filter] | ||
id=bob | ||
[/filter] | ||
variable=b | ||
[/store_unit] | ||
{ASSERT ({VARIABLE_CONDITIONAL a.hitpoints equals 99})} | ||
{ASSERT ({VARIABLE_CONDITIONAL b.hitpoints equals 90})} | ||
{SUCCEED} | ||
[/event] | ||
)} |
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