Skip to content

Commit

Permalink
Separated 'can not' is more common where 'not' forms part of a constr…
Browse files Browse the repository at this point in the history
…uction with subsequent words.
  • Loading branch information
Wedge009 committed Aug 31, 2015
1 parent 2db2e81 commit 73b10f3
Show file tree
Hide file tree
Showing 3 changed files with 5 additions and 5 deletions.
Expand Up @@ -399,7 +399,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we’ve des
[/message]
[message]
speaker=Delfador
message= _ "But we can not go back. We are on an important mission."
message= _ "But we cannot go back. We are on an important mission."
[/message]
[message]
speaker=Keh Ohn
Expand Down
Expand Up @@ -381,7 +381,7 @@

[message]
speaker=Sir Ladoc
message= _ "Hold there! You can not pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size."
message= _ "Hold there! You cannot pass. You’ve already stumbled on the orcish rear guard. The main body of their forces is on the road to Southbay. It is an army of nightmarish size."
[/message]

[message]
Expand Down
6 changes: 3 additions & 3 deletions data/core/macros/abilities.cfg
Expand Up @@ -435,12 +435,12 @@ Enemy units cannot see this unit at night, except if they have units next to it.
female_name= _ "female^concealment"
description= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
name_inactive= _ "concealment"
female_name_inactive= _ "female^concealment"
description_inactive= _ "This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Enemy units can not see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
Enemy units cannot see this unit while it is in a village, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
affect_self=yes
[filter]
[filter_location]
Expand Down Expand Up @@ -672,6 +672,6 @@ Enemy units cannot see this unit while it is in deep water, except if they have
[poison]
id=poison
name= _ "poison"
description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
description= _ "This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison cannot, of itself, kill a unit."
[/poison]
#enddef

0 comments on commit 73b10f3

Please sign in to comment.