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gui2/mp_alerts_options: Clean-up table column/row headers
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Yes, this UI is effectively a table in the truest sense of the word.
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irydacea committed Jul 20, 2020
1 parent 0c969f8 commit 75344d0
Showing 1 changed file with 15 additions and 22 deletions.
37 changes: 15 additions & 22 deletions data/gui/window/mp_alerts_options.cfg
Expand Up @@ -129,15 +129,8 @@
[column]
grow_factor = 0

border = "all"
border_size = 5
horizontal_alignment = "left"

[label]
definition = "default"

label = _ "Event"
[/label]
[spacer]
[/spacer]

[/column]

Expand All @@ -149,7 +142,7 @@
horizontal_alignment = "center"

[label]
definition = "default"
definition = "gold_small"

label = _ "Sound"
wrap = true
Expand All @@ -165,7 +158,7 @@

[label]
id = "notification_label"
definition = "default"
definition = "gold_small"

label = _ "Desktop Notification"
wrap = true
Expand All @@ -180,24 +173,24 @@
horizontal_alignment = "center"

[label]
definition = "default"
definition = "gold_small"

label = _ "In Lobby"
wrap = true
[/label]
[/column]
[/row]

{_GUI_LOBBY_SOUNDS_ENTRY "player_joins" _"Player joins:" _"When a player joins the lobby or game"}
{_GUI_LOBBY_SOUNDS_ENTRY "player_leaves" _"Player leaves:" _"When a player leaves the lobby or game"}
{_GUI_LOBBY_SOUNDS_ENTRY "private_message" _"Whisper:" _"When a whisper is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "friend_message" _"Friend message:" _"When a message from a friend is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "public_message" _"Public message:" _"When a public message is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "server_message" _"Server message:" _"When a server message is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "ready_for_start" _"Ready to start:" _"When the game you are hosting is ready to start"}
{_GUI_LOBBY_SOUNDS_ENTRY "game_has_begun" _"Game has begun:" _"When the host (not you) has started the game"}
{_GUI_LOBBY_SOUNDS_ENTRY "turn_changed" _"Turn changed:" _"When a new turn has begun"}
{_GUI_LOBBY_SOUNDS_ENTRY "game_created" _"Game created:" _"When a new game has been created"}
{_GUI_LOBBY_SOUNDS_ENTRY "player_joins" _"Player joins" _"When a player joins the lobby or game"}
{_GUI_LOBBY_SOUNDS_ENTRY "player_leaves" _"Player leaves" _"When a player leaves the lobby or game"}
{_GUI_LOBBY_SOUNDS_ENTRY "private_message" _"Whisper" _"When a whisper is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "friend_message" _"Friend message" _"When a message from a friend is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "public_message" _"Public message" _"When a public message is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "server_message" _"Server message" _"When a server message is received"}
{_GUI_LOBBY_SOUNDS_ENTRY "ready_for_start" _"Ready to start" _"When the game you are hosting is ready to start"}
{_GUI_LOBBY_SOUNDS_ENTRY "game_has_begun" _"Game has begun" _"When the host (not you) has started the game"}
{_GUI_LOBBY_SOUNDS_ENTRY "turn_changed" _"Turn changed" _"When a new turn has begun"}
{_GUI_LOBBY_SOUNDS_ENTRY "game_created" _"Game created" _"When a new game has been created"}
[/grid]

[/column]
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