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DM S12: Swap burned village moveto exploration effects
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It makes more sense for the check for survivors dialog to be in the
first village the player is likely to explore.
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sigurdfdragon committed Oct 11, 2017
1 parent 9877990 commit 77976de
Showing 1 changed file with 11 additions and 11 deletions.
Expand Up @@ -642,14 +642,14 @@

#################from here on

# Move to 31,10 burned village (south of camp, west of main road):
# Move to 34,6 burned village (nearest keep):
# Nobody there
[event]
name=moveto
[filter]
side=1
x=31
y=10
x=34
y=6
[/filter]

[message]
Expand All @@ -676,34 +676,34 @@
[/message]
[/event]

# Move to 34,6 village (nearest keep): Theorin
# Move to 31,10 burned village (south of camp, west of main road): Theorin
[event]
name=moveto
[filter]
side=1
x=34
y=6
x=31
y=10
[/filter]
[move_unit_fake]
type=Spearman
side=1
x=34,34
y=6,5
x=31,31
y=10,9
[/move_unit_fake]
[unit]
type=Spearman
id=Theorin
name= _ "Theorin"
side=1
x=34
y=5
x=31
y=9
{IS_LOYAL}
[modifications]
{TRAIT_LOYAL}
{TRAIT_INTELLIGENT}
[/modifications]
[/unit]
#{NAMED_LOYAL UNIT 1 (Spearman) (Theorin) 34 5 (_ "Theorin") }
#{NAMED_LOYAL UNIT 1 (Spearman) (Theorin) 31 9 (_ "Theorin") }
[message]
speaker=Theorin
message= _ "Please, spare me..."
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