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Use a fallback for when the player name is not known in debug notific…
…ations We just found out that it is possible for the player name to not be set when loading a singleplayer start-of-scenario save for the first time right after launching Wesnoth. It's best to have an actual $player value for that case instead of spurting 100% syntactically invalid statements like "The :lua command was used during 's turn" because of the empty variable. (cherry picked from commit 8b41d4d)
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