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DM S20: Improve Delfador's arrival
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He now comes from the edge of the map, and there's no longer a brief
moment where he is not visible after appearing.
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sigurdfdragon authored and GregoryLundberg committed Nov 30, 2017
1 parent 771e2e9 commit 7aa5260
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Showing 2 changed files with 12 additions and 9 deletions.
Expand Up @@ -193,12 +193,19 @@

# Keep his unit on the board
{MODIFY_UNIT id=Eldred hitpoints 1}
[delay]
time=500
[/delay]

# wmllint: recognize Delfador
{DELFADOR_ARRIVES 26 20}
[move_unit]
id=Delfador
to_x=26,25,25,24,24
to_y=19,19,18,17,16
[/move_unit]
{MODIFY_UNIT (id=Delfador) facing ne}

[move_unit_fake]
type=Elder Mage
x=25,24,24
y=18,17,16
[/move_unit_fake]
[endlevel]
result=victory
[/endlevel]
Expand All @@ -207,9 +214,6 @@
[event]
name=victory

# wmllint: recognize Delfador
{DELFADOR_ARRIVES 24 16}

[scroll_to_unit]
id=Delfador
[/scroll_to_unit]
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1 change: 0 additions & 1 deletion data/campaigns/Delfadors_Memoirs/utils/sides.cfg
Expand Up @@ -648,7 +648,6 @@
placement=map
passable=yes
overwrite=no
facing=ne
side=1
[/unit]
# clears any fog around his appearance
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