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blindfold_enabled => skip_replay enabled, in playmp_controller
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this was suggested by Wintermute, as it is hard to see why you
wouldn't want the replays to go fast if you can't see anything.
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cbeck88 committed Mar 15, 2014
1 parent cfc3879 commit 7f2ca9e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/playmp_controller.cpp
Expand Up @@ -41,7 +41,7 @@ playmp_controller::playmp_controller(const config& level,
const int num_turns, const config& game_config, CVideo& video,
bool skip_replay, bool blindfold_replay_, bool is_host) :
playsingle_controller(level, state_of_game, ticks, num_turns,
game_config, video, skip_replay),
game_config, video, skip_replay || blindfold_replay_), //this || means that if blindfold is enabled, quick replays will be on.
turn_data_(NULL),
beep_warning_time_(0),
network_processing_stopped_(false),
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