Skip to content

Commit

Permalink
Tutorial S02: Show "recruit the right units" when the player has gold
Browse files Browse the repository at this point in the history
It's confusing when it pops up on turn 12, regardless of the game state. My
leader is normally on the other side of the river from my keep, and I always
wonder "what about my play triggered that?"

Move the message to be part of the "I now have enough gold to recruit more
units" hint.
  • Loading branch information
stevecotton committed Oct 8, 2019
1 parent de3ef3e commit 80a2ace
Showing 1 changed file with 8 additions and 12 deletions.
20 changes: 8 additions & 12 deletions data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg
Expand Up @@ -552,7 +552,7 @@ A full list of abilities and weapons specials, along with traits, may be found i
caption= _ "The tutorial isn’t meant to be this difficult"
image=wesnoth-icon.png
message= _ "The orc on the island was supposed to move over the bridge, so that he could be attacked by several elves at once. Something’s broken the scripted event, which will make the scenario harder by leaving him in a defensive position.
Please report the bug."
[/message]
[/then]
Expand Down Expand Up @@ -815,17 +815,6 @@ Please report the bug."
[/message]
[/event]

[event]
name=turn 12

[message]
speaker=narrator
caption= _ "Recruit the Right Units"
image=wesnoth-icon.png
message= _ "Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader."
[/message]
[/event]

[event]
name=turn 18

Expand Down Expand Up @@ -867,6 +856,13 @@ Please report the bug."
speaker=Galdrad
message= _ "Good idea!"
[/message]

[message]
speaker=narrator
caption= _ "Recruit the Right Units"
image=wesnoth-icon.png
message= _ "Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader."
[/message]
[/then]
[/if]

Expand Down

0 comments on commit 80a2ace

Please sign in to comment.