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pot-update and regenerate doc files
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18 changes: 9 additions & 9 deletions doc/man/cs/wesnothd.6
Expand Up @@ -18,7 +18,7 @@
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTHD 6 2013 wesnothd "Bitva o Wesnoth \- síťový server pro hru více hráčů"
.TH WESNOTHD 6 2017 wesnothd "Bitva o Wesnoth \- síťový server pro hru více hráčů"
.
.SH NÁZEV
.
Expand All @@ -33,9 +33,9 @@ Bitva o \fBWesnoth\fP \- síťový server pro hru více hráčů
.
.SH POPIS
.
Součást Bitvy o Wesnoth spravující hry více hráčů. Na
http://www.wesnoth.org/wiki/ServerAdministration lze nalézt příkazy, které
server akceptuje, a to jak přes fifo, tak přímo od klienta wesnoth.
Manages Battle for Wesnoth multiplayer games. See
https://www.wesnoth.org/wiki/ServerAdministration on what commands the
server accepts via the wesnoth client (/query ...) or the fifo.
.
.SH VOLBY
.
Expand Down Expand Up @@ -113,9 +113,9 @@ metaznaky \fB*\fP a \fB?\fP. Více viz. \fBglob\fP(7). Implicitní hodnota je:
\fB*admin*,*admln*,*server*,ai,ai?,computer,human,network,player\fP.
.TP
\fBfifo_path\fP
Cesta k fifo, do nějž můžete posílat příkazy serveru (stejně jako pomocí
/query z klienta). Pokud není explicitně určena, je použita výchozí hodnota
určená při kompilaci (běžně \fB/var/run/socket/wesnothd/socket\fP).
The path to the fifo you can echo server commands into (same as /query
\&... from wesnoth). If not specified defaults to the compile\-time path
(default: \fB/var/run/wesnothd/socket\fP).
.TP
\fBmax_messages\fP
Maximální počet zpráv, které jsou přijaty během
Expand Down Expand Up @@ -278,11 +278,11 @@ Cyril Bouthors <cyril@bouthors.org>. Překlad Oto 'tapik' Buchta
<tapik@buchtovi.cz> a Vladimír Slávik
<slavik.vladimir@seznam.cz>.
.br
Navštivte oficiální stránky: http://www.wesnoth.org/
Visit the official homepage: https://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2017 David White <davidnwhite@verizon.net>
.br
Toto je Svobodný Software; je licencován pod licencí GPL verze 2, tak jak je
publikována nadací Free Software Foundation. Tento program je bez záruky, a
Expand Down
19 changes: 9 additions & 10 deletions doc/man/de/wesnothd.6
Expand Up @@ -18,7 +18,7 @@
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTHD 6 2013 wesnothd "Battle for Wesnoth\-Mehrspielernetzwerkdaemon"
.TH WESNOTHD 6 2017 wesnothd "Battle for Wesnoth\-Mehrspielernetzwerkdaemon"
.
.SH NAME
.
Expand All @@ -33,9 +33,9 @@ wesnothd \- Battle for \fBWesnoth\fP Mehrspielernetzwerkdaemon
.
.SH BESCHREIBUNG
.
Verwaltet Battle for Wesnoth Mehrspieler Partien. Siehe auf
http://www.wesnoth.org/wiki/ServerAdministration für die Befehle, die der
Server von Wesnoth (/query ...) oder über die FIFO entgegennimmt.
Manages Battle for Wesnoth multiplayer games. See
https://www.wesnoth.org/wiki/ServerAdministration on what commands the
server accepts via the wesnoth client (/query ...) or the fifo.
.
.SH KOMMANDOZEILENOPTIONEN
.
Expand Down Expand Up @@ -117,10 +117,9 @@ Platzhalter unterstützt. Siehe \fBglob\fP(7) für mehr Details. Standardwerte
\fB*admin*,*admln*,*server*,ai,ai?,computer,human,network,player\fP.
.TP
\fBfifo_path\fP
Der Pfad zur FIFO\-Datei, in die Befehle für den Server geschrieben werden
können (das gleiche wie /query ... aus Wesnoth selbst heraus). Falls nicht
angegeben, wird die einkompilierte Voreinstellung verwendet (Standard:
\fB/var/run/socket/wesnothd/socket\fP).
The path to the fifo you can echo server commands into (same as /query
\&... from wesnoth). If not specified defaults to the compile\-time path
(default: \fB/var/run/wesnothd/socket\fP).
.TP
\fBmax_messages\fP
Die Anzahl der erlaubten Nachrichten in \fBmessages_time_period\fP. (Standard:
Expand Down Expand Up @@ -295,11 +294,11 @@ Laberenz <Jan\-Heiner@arcor.de>, Nils Kneuper
Diese Beschreibung stammt im Original von Cyril Bouthors
<cyril@bouthors.org>.
.br
Besuchen Sie auch die offizielle Webseite: http://www.wesnoth.org/
Visit the official homepage: https://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2017 David White <davidnwhite@verizon.net>
.br
Dieses Programm ist freie Software. Sie können es unter den Bedingungen der
GNU General Public License, wie von der Free Software Foundation
Expand Down
108 changes: 55 additions & 53 deletions doc/man/en_GB/wesnoth.6
Expand Up @@ -18,7 +18,7 @@
.\" This file was generated with po4a. Translate the source file.
.\"
.\"*******************************************************************
.TH WESNOTH 6 2013 wesnoth "Battle for Wesnoth"
.TH WESNOTH 6 2017 wesnoth "Battle for Wesnoth"
.
.SH NAME
wesnoth \- Battle for Wesnoth, a turn\-based fantasy strategy game
Expand All @@ -43,7 +43,7 @@ scenarios or campaigns, and share them with others.
.SH OPTIONS
.
.TP
\fB\-\-bunzip\fP\fI\ infile.gz\fP
\fB\-\-bunzip\fP\fI\ infile.bz2\fP
decompresses a file which should be in bzip2 format and stores it without
the .bz2 suffix. The \fIinfile.bz2\fP will be removed.
.TP
Expand All @@ -52,8 +52,8 @@ compresses a file in bzip2 format, stores it as \fIinfile\fP.bz2 and removes
\fIinfile\fP.
.TP
\fB\-c[\fP\fIid_campaign\fP\fB],\ \-\-campaign[\fP\fI=id_campaign\fP\fB]\fP
goes directly to the campaign with id <id_campaign>. A selection
menu will appear if no id was specified.
goes directly to the campaign with id \fIid_campaign\fP. A selection menu will
appear if no id was specified.
.TP
\fB\-\-campaign\-difficulty[\fP\fI=difficulty\fP\fB]\fP
The difficulty of the specified campaign (1 to max). If none specified, the
Expand All @@ -70,14 +70,14 @@ overrides the loaded core with the one whose id is specified.
overrides the data directory with the one specified
.TP
\fB\-\-data\-path\fP
print the path of the data directory and exits.
prints the path of the data directory and exits.
.TP
\fB\-d, \-\-debug\fP
enables additional command mode options in\-game (see the wiki page at
http://www.wesnoth.org/wiki/CommandMode for more information about command
https://www.wesnoth.org/wiki/CommandMode for more information about command
mode).
.TP
\fB\-e,\ \-\-editor\fP\fI\ file\fP
\fB\-e[\fP\fIfile\fP\fB],\ \-\-editor[\fP\fI=file\fP\fB]\fP
start the in\-game map editor directly. If \fIfile\fP is specified, equivalent
to \fB\-l \-\-load\fP
.TP
Expand All @@ -100,7 +100,7 @@ compresses a file in gzip format, stores it as \fIinfile\fP.gz and removes
displays a summary of command line options to standard output, and exits.
.TP
\fB\-l,\ \-\-load\fP\fI\ file\fP
loads the savegame \fIfile\fP from the standard save game directory. If the
loads the savegame \fIfile\fP from the standard save game directory. If the
\fB\-e\fP or \fB\-\-editor\fP option is used as well, starts the editor with the map
from \fIfile\fP open. If it is a directory, the editor will start with a load
map dialog opened there.
Expand All @@ -109,7 +109,7 @@ map dialog opened there.
uses language \fIlang\fP (symbol) this session. Example: \fB\-\-language
ang_GB@latin\fP
.TP
\fB\-\-log\-level=\fP\fIdomain1\fP\fB,\fP\fIdomain2\fP\fB,\fP\fI...\fP
\fB\-\-log\-\fP\fIlevel\fP\fB=\fP\fIdomain1\fP\fB,\fP\fIdomain2\fP\fB,\fP\fI...\fP
sets the severity level of the log domains. \fBall\fP can be used to match any
log domain. Available levels: \fBerror\fP,\ \fBwarning\fP,\ \fBinfo\fP,\ \fBdebug\fP.
By default the \fBerror\fP level is used.
Expand All @@ -123,12 +123,12 @@ this level or more severe will cause the unit test to fail regardless of the
victory result. Only relevant when used with \fB\-u\fP.
.TP
\fB\-\-logdomains[\fP\fI=filter\fP\fB]\fP
lists defined log domains (only the ones containing \fBfilter\fP if used) and
lists defined log domains (only the ones containing \fIfilter\fP if used) and
exits
.TP
\fB\-\-max\-fps\fP\fI\ fps\fP
the number of frames per second the game can show, the value should be
between the 1 and 1000, the default is \fB50\fP.
between \fI1\fP and \fI1000\fP, the default is the monitor's refresh rate.
.TP
\fB\-m, \-\-multiplayer\fP
runs a multiplayer game. There are additional options that can be used
Expand All @@ -138,7 +138,7 @@ together with \fB\-\-multiplayer\fP as explained below.
load the test mp scenarios.
.TP
\fB\-\-no\-delay\fP
runs the game without any delays for graphic benchmarking. This is
runs the game without any delays for graphic benchmarking. This is
automatically enabled by \fB\-\-nogui\fP.
.TP
\fB\-\-noaddons\fP
Expand All @@ -148,7 +148,8 @@ disables loading of user add\-ons.
disables caching of game data.
.TP
\fB\-\-nogui\fP
runs the game without the GUI.
runs the game without the GUI. Only availaible in combination with
\fB\-\-multiplayer\fP or \fB\-\-screenshot\fP or \fB\-\-plugin\fP.
.TP
\fB\-\-nomusic\fP
runs the game without music.
Expand All @@ -161,74 +162,76 @@ don't try to validate replay of unit test. Only relevant when used with
runs the game without sounds and music.
.TP
\fB\-\-password\fP\fI\ password\fP
uses <password> when connecting to a server, ignoring other
uses \fIpassword\fP when connecting to a server, ignoring other
preferences. Unsafe.
.TP
\fB\-\-path\fP
prints the name of the game data directory and exits.
.TP
\fB\-p,\ \-\-preprocess\fP\fI\ source\-file/folder\fP\fB\ \fP\fItarget\-directory\fP
preprocesses a specified file/folder. For each file, a plain .cfg file and a
processed .cfg file will be written in the specified target directory. If a
preprocesses a specified file/folder. For each file(s) a plain .cfg file and
a processed .cfg file will be written in specified target directory. If a
folder is specified, it will be preprocessed recursively based on the known
preprocessor rules. The common macros from the "data/core/macros" directory
will be preprocessed before the specified resources. Example: \fB\-p
~/wesnoth/data/campaigns/tutorial ~/result.\fP For details regarding the
preprocessor, visit:
http://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor

preprocessor rules. The common macroses from the "data/core/macros"
directory will be preprocessed before the specified resources. Example:
\fB\-p ~/wesnoth/data/campaigns/tutorial ~/result.\fP For details regarding the
preprocessor visit:
https://wiki.wesnoth.org/PreprocessorRef#Command\-line_preprocessor
.TP
\fB\-\-preprocess\-defines=\fP\fIDEFINE1\fP\fB,\fP\fIDEFINE2\fP\fB,\fP\fIetc\fP
comma\-separated list of defines to be used by the '\-\-preprocess' command. If
\fBSKIP_CORE\fP is in the define list the "data/core" directory won't be
preprocessed.
\fB\-\-preprocess\-defines=\fP\fIDEFINE1\fP\fB,\fP\fIDEFINE2\fP\fB,\fP\fI...\fP
comma separated list of defines to be used by the \fB\-\-preprocess\fP
command. If \fBSKIP_CORE\fP is in the define list the "data/core" directory
won't be preprocessed.
.TP
\fB\-\-preprocess\-input\-macros\fP\fI\ source\-file\fP
used only by the '\-\-preprocess' command. Specifies a file that contains
[preproc_define]s to be included before preprocessing.
used only by the \fB\-\-preprocess\fP command. Specifies a file that contains
\fB[preproc_define]\fPs to be included before preprocessing.
.TP
\fB\-\-preprocess\-output\-macros[\fP\fI=target\-file\fP\fB]\fP
used only by the '\-\-preprocess' command. Will output all preprocessed
used only by the \fB\-\-preprocess\fP command. Will output all preprocessed
macros in the target file. If the file is not specified the output will be
file '_MACROS_.cfg' in the target directory of preprocess's command. The
output file can be passed to \fB\-\-preprocess\-input\-macros\fP This switch should
be typed before the \-\-preprocess command.
file '_MACROS_.cfg' in the target directory of preprocess's command. The
output file can be passed to \fB\-\-preprocess\-input\-macros\fP. This switch
should be typed before the \fB\-\-preprocess\fP command.
.TP
\fB\-r\ \fP\fIX\fP\fBx\fP\fIY\fP\fB,\ \-\-resolution\ \fP\fIX\fP\fBx\fP\fIY\fP
sets the screen resolution. Example: \fB\-r 800x600\fP
.TP
\fB\-\-render\-image\fP\fI\ image\fP\fB\ \fP\fIoutput\fP
takes a valid wesnoth 'image path string' with image path functions, and
outputs to a windows .bmp file.
outputs to a .png file. Outputs to a windows .bmp file if the filename ends
with .bmp or if libpng is not availaible. Image path functions are
documented at https://wiki.wesnoth.org/ImagePathFunctionWML.
.TP
\fB\-R,\ \-\-report\fP
initializes game directories, prints build information suitable for use in
bug reports, and exits.
.TP
\fB\-\-rng\-seed\fP\fI\ seed\fP
seeds the random number generator with number <arg>. Example:
seeds the random number generator with number <arg>. Example:
\fB\-\-rng\-seed 0\fP
.TP
\fB\-\-screenshot\fP\fI\ map\fP\fB\ \fP\fIoutput\fP
saves a screenshot of <map> to <output> without initializing
a screen.
saves a screenshot of \fImap\fP to \fIoutput\fP without initializing a screen.
.TP
\fB\-s[\fP\fIhost\fP\fB],\ \-\-server[\fP\fI=host\fP\fB]\fP
connects to the specified host if any, otherwise connect to the first server
in preferences. Example: \fB\-\-server server.wesnoth.org\fP
.TP
\fB\-\-showgui\fP
runs the game with the GUI, overriding any implicit \fB\-\-nogui.\fP
runs the game with the GUI, overriding any implicit \fB\-\-nogui\fP.
.TP
\fB\-\-strict\-validation\fP
validation errors are treated as fatal errors.
.TP
\fB\-t[\fP\fIscenario_id\fP\fB],\ \-\-test[\fP\fI=scenario_id\fP\fB]\fP
runs the game in a small test scenario. The scenario should be one defined
with a \fB[test]\fP WML tag. The default is "test". Implies \fB\-\-nogui.\fP
with a \fB[test]\fP WML tag. The default is \fBtest\fP. A demonstration of the
\fB[micro_ai]\fP feature can be started with \fBmicro_ai_test\fP. Implies
\fB\-\-nogui\fP.
.TP
\fB\-u,\ \-\-unit\fP\fI\ scenario\-id\fP
runs the specified test scenario as a unit test. Implies \fB\-\-nogui.\fP
runs the specified test scenario as a unit test. Implies \fB\-\-nogui\fP.
.TP
\fB\-\-userconfig\-dir\fP\fI\ name\fP
sets the user configuration directory to \fIname\fP under $HOME or "My
Expand All @@ -250,8 +253,7 @@ also possible to specify a directory relative to the process working
directory by using path starting with ".\e" or "..\e".
.TP
\fB\-\-username\fP\fI\ username\fP
uses <username> when connecting to a server, ignoring other
preferences.
uses \fIusername\fP when connecting to a server, ignoring other preferences.
.TP
\fB\-\-userdata\-path\fP
prints the path of the user data directory and exits.
Expand Down Expand Up @@ -317,22 +319,22 @@ selects a faction of the current era for this side. The faction is chosen by
an id. Factions are described in the data/multiplayer.cfg file.
.TP
\fB\-\-turns\fP\fI\ value\fP
sets the number of turns for the chosen scenario. The default is \fB50\fP.
sets the number of turns for the chosen scenario. By default no turn limit
is set.
.
.SH "EXIT STATUS"
.
Normal exit status is 0. An exit status of 1 indicates an (SDL, video,
fonts, etc) initialization error. An exit status of 2 indicates an error
fonts, etc) initialization error. An exit status of 2 indicates an error
with the command line options.
.br
When running unit tests (with\fB\ \-u\fP), the exit status is different. An
exit status of 0 indicates that the test passed, and 1 indicates that the
test failed. An exit status of 3 indicates that the test passed, but
produced an invalid replay file. An exit status of 4 indicates that the
test passed, but the replay produced errors. These latter two are only
returned if \fB\-\-noreplaycheck\fP is not passed. An exit status of 2 indicates
that the test reached a time out, when used with the deprecated \fB\-\-timeout\fP
option.
When running unit tests (with\fB\ \-u\fP), the exit status is different. An exit
status of 0 indicates that the test passed, and 1 indicates that the test
failed. An exit status of 3 indicates that the test passed, but produced an
invalid replay file. An exit status of 4 indicates that the test passed, but
the replay produced errors. These latter two are only returned if
\fB\-\-noreplaycheck\fP is not passed. An exit status of 2 indicates that the
test timed out, when used with the deprecated \fB\-\-timeout\fP option.
.
.SH AUTHOR
.
Expand All @@ -344,11 +346,11 @@ Edited by Nils Kneuper <crazy\-ivanovic@gmx.net>, ott
This manual page was originally written by Cyril Bouthors
<cyril@bouthors.org>.
.br
Visit the official homepage: http://www.wesnoth.org/
Visit the official homepage: https://www.wesnoth.org/
.
.SH COPYRIGHT
.
Copyright \(co 2003\-2016 David White <davidnwhite@verizon.net>
Copyright \(co 2003\-2017 David White <davidnwhite@verizon.net>
.br
This is Free Software; this software is licensed under the GPL version 2, as
published by the Free Software Foundation. There is NO warranty; not even
Expand Down

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