Skip to content

Commit

Permalink
SotA: shut several 'side without type attribute' wmllint warnings
Browse files Browse the repository at this point in the history
  • Loading branch information
Elvish-Hunter committed Nov 18, 2019
1 parent 63c4fa6 commit 855b515
Show file tree
Hide file tree
Showing 15 changed files with 30 additions and 0 deletions.
Expand Up @@ -111,6 +111,7 @@ With further observation, I have determined that this is probably not the way to
{TURNS 20 20 20}
{ZOMBIE_INIT}

# wmllint: validate-off
[side]
# wmllint: who SIDE_1_ARDONNA is Ardonna
{SIDE_1_ARDONNA}
Expand All @@ -119,6 +120,7 @@ With further observation, I have determined that this is probably not the way to
{GOLD 15 5 0}
fog=yes
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -51,6 +51,7 @@ I decided to hide in the cemetery. That way I could try my experiment to animate
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 18 18 18}

# wmllint: validate-off
[side]
{SIDE_1_ARDONNA}
{ARDONNA_RECRUIT_1}
Expand All @@ -59,6 +60,7 @@ I decided to hide in the cemetery. That way I could try my experiment to animate
# The scenario won't be shrouded, but some of the intro dialog is:
shroud=yes
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -88,13 +88,15 @@ The journey started well enough, but on the dawn following our departure, the wi
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 14 15 16}

# wmllint: validate-off
[side]
{SIDE_1_ARDONNA}
{ARDONNA_RECRUIT_3}
# We are assuming substantial gold from the previous scenario:
{GOLD 60 40 20}
facing=ne
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -41,6 +41,7 @@ When the captain retained his memories, I reasoned that it may have been because
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 28 28 28}

# wmllint: validate-off
[side]
{SIDE_1_ARDONNA}
{ARDONNA_RECRUIT_3}
Expand All @@ -52,6 +53,7 @@ When the captain retained his memories, I reasoned that it may have been because
placement=leader
[/unit]
[/side]
# wmllint: validate-on

{STARTING_VILLAGES 2 6}

Expand Down
Expand Up @@ -58,12 +58,14 @@ I was so sure I had the answer! I was wrong. I wanted to believe that I was imag
U*,U*^*,Rb,Rb^*,*^Dr,Qxe,Wwf,Wwg
#enddef

# wmllint: validate-off
[side]
{SIDE_1_ARDONNA}
{ARDONNA_RECRUIT_3}
{GOLD 200 175 150}
shroud=yes
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -23,6 +23,7 @@ The tunnel at the back of the cave narrowed and ran on for quite some time. Patc
{ANIMATED_BRAZIER 11 5}
{ANIMATED_BRAZIER 9 4}

# wmllint: validate-off
[side]
{SIDE_1_ARDONNA}
{ARDONNA_RECRUIT_3}
Expand Down Expand Up @@ -66,6 +67,7 @@ The tunnel at the back of the cave narrowed and ran on for quite some time. Patc
experience=16
[/unit]
[/side]
# wmllint: validate-on

[event]
name=prestart
Expand Down
Expand Up @@ -32,11 +32,13 @@
{DEFAULT_MUSIC_PLAYLIST}
turns=unlimited

# wmllint: validate-off
[side]
{SIDE_1_RAS-TABAHN}
{RAS-TABAHN_RECRUIT_1}
gold=0
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -51,6 +51,7 @@ Rastaban seems like an acceptable ally. He is quite different from the stodgy te
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 30 31 32}

# wmllint: validate-off
[side]
{SIDE_1_ARDONNA}
{ARDONNA_RECRUIT_3}
Expand All @@ -60,6 +61,7 @@ Rastaban seems like an acceptable ally. He is quite different from the stodgy te
# Ardonna's previous carryover gold will always be higher and will be what
# side one starts with. We'll add more in the prestart event.
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -23,6 +23,7 @@ I never would have been able to escape the trees without ghosts. They had proven

{DEFAULT_MUSIC_PLAYLIST}

# wmllint: validate-off
[side]
{SIDE_1_ARDONNA}
{ARDONNA_RECRUIT_4}
Expand All @@ -38,6 +39,7 @@ I never would have been able to escape the trees without ghosts. They had proven
{RAS-TABAHN_RECRUIT_2}
gold=0
[/side]
# wmllint: validate-on

[event]
name=prestart
Expand Down
Expand Up @@ -30,12 +30,14 @@ We have reached a pass through the mountains that Ras-Tabahn knew of. The air is
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 30 30 30}

# wmllint: validate-off
[side]
{SIDE_1_BOTH}
# This assumes plenty of gold from the previous scenario.
{GOLD 150 100 50}
fog=yes
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -34,13 +34,15 @@ We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up int
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 22 22 22}

# wmllint: validate-off
[side]
{SIDE_1_BOTH}
{GOLD 150 120 100}
# There is only a little bit shrouded in this scenario (in the cave), but
# we still need this:
shroud=yes
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -23,11 +23,13 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
{UNDERGROUND}
turns=unlimited

# wmllint: validate-off
[side]
{SIDE_1_BOTH}
shroud=yes
gold=0
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -56,11 +56,13 @@ Now the process is complete for both of us. I posted a guard so nothing could ha
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 32 29 25}

# wmllint: validate-off
[side]
{SIDE_1_BOTH}
{GOLD 230 190 110}
shroud=yes
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -38,11 +38,13 @@ We continued down the tunnel in utter darkness for a time. The darkness presente
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 50 50 50}

# wmllint: validate-off
[side]
{SIDE_1_BOTH}
{GOLD 220 180 120}
shroud=yes
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down
Expand Up @@ -25,12 +25,14 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 32 31 30}

# wmllint: validate-off
[side]
{SIDE_1_BOTH}
# The player should have a lot of gold after the last scenario, so:
{GOLD 100 40 20}
shroud=yes
[/side]
# wmllint: validate-on

[side]
side=2
Expand Down

0 comments on commit 855b515

Please sign in to comment.