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Update changelog with AI changes
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mattsc committed Jan 2, 2020
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* Many improvement were made to the new default CAs, to make them work correctly and consistently
in general settings, such a taken AI aspects (aggression, attacks, [avoid], caution, ...) and unit guardian
status into account, improved attack ratings and multi-leader functionality, and bug fixes
* Bottleneck Defense Micro AI:
* New optional parameter [filter]
* Fix bug of units not participating if too far in front of the bottleneck
* Healer Support Micro AI: take unit guardian status and passive_leader aspect into account
* New ai_helper functionality: path finding, next_hop and get_attackable_enemies taking avoid into
account; next_hop with pre-calculated path and fanning out; new options to get_cheapest_recruit_cost
* Add [filter_own] optional tag to all default and Experimental AI candidate actions
* Allow comma-separated list of ids in addition to 'yes/no' for AI aspects leader_ignores_keep,
passive_leader and passive_leader_shares_keep
* Fix [leader_goal] for sides with multiple leaders
* Change E_NOT_REACHED_DESTINATION from error to warning
### Campaigns
* An Orcish Incursion:
* Moved to addons server
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